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Lord JayVizIon

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Guest Tie Guy

That should matter all that much, the link is still the same, just the adress must be messed up.

 

Anyways, i hate to break it too and be all cynical, but this ain't Starcraft, or even based on StarCraft. This is based on AOK, but that doesn't have ground units. Therefore, you don't know what to expect.

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Originally posted by Tie Guy

That should matter all that much, the link is still the same, just the adress must be messed up.

 

Anyways, i hate to break it too and be all cynical, but this ain't Starcraft, or even based on StarCraft. This is based on AOK, but that doesn't have ground units. Therefore, you don't know what to expect.

Are you talking to me?

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Guest Tie Guy

Oh, well i was talking to Jy about the fact that there might not be air battles in this game, despite the fact they they are in StarCraft. After all, this isn't based on StarCraft, but it is based on AOK. So it could turn out either way.

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kvan, i don't know if compa is any good at starcraft, but he mailed me and told me to send a pic of an aerial attack to prove to tie that air battles in rts have been done before.

 

well, it's up to lucasarts, but i think they know that we all want air battles to take place. granted, the focus will be on the ground. starcraft battles WERE ALWAYS focused on the ground. air units just support ground units in accomplishing goals. i would be pissed to make an air unit with it's only use of chasing around a jedi and shooting it. heck, might as well make more jedis instead of air units.....

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Jay, i played Star Craft a lot a while back with a friend, but it seemed to lose it's appeal to me after a while (now that i think of it...i didn't mention Starcraft as one of the non-SW games I own)

 

air-battles in GB will be working both ways, i'm sure: ground-support AND air-battles.

you know it makes sense.

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i hope the pop. cap goes to around 1000. but i think based on the game, the pop cap may be 200. just remember that all of the units plus their artistic detail already takes up a lot, and it's also based on the AoK engine. and yes, i think air units have both air and ground attacks.......

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Well, in Mr. Fixit's review it said that the Snowspeeder was an anti mech aircraft, meaning it must be air to ground. And I can't imagine A TIE Bomber NOT attacking the ground.

 

And Vice-versa, I can't imagine an xwing not being able to attack a TIE fighter, so I'm banking on air to air combat as well.

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Guest Tie Guy

I doubt it. I mean, why would adding air units further limit it. I think that they could make it 10000 if they wanted too, but in AOK they wanted it to be more strategic.

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Guest Tie Guy

I was exagerating, but you know what i mean. :D

 

BTW, Why would fighter armies be any different than normal armies? They just be floating instead. They count towards your limit, but why would they decrease it?

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