TheGreatXL Posted May 8, 2005 Share Posted May 8, 2005 Do you mean I could pick a different head while going through the game, or did I read that wrong? If so, I'll forever love you because having to open up KSE and reload the game everytime I need a new head for a screenshot is a pain. -.- Link to comment Share on other sites More sharing options...
General Kenobi Posted May 8, 2005 Author Share Posted May 8, 2005 Originally posted by TheGreatXL Do you mean I could pick a different head while going through the game, or did I read that wrong? If so, I'll forever love you because having to open up KSE and reload the game everytime I need a new head for a screenshot is a pain. -.- Yep pick a yahoo to start off with and then you'll be able to choose from a pretty large array of characters: quarren talia revan twilek sion nihillus atris vash vandar opo zez kai elle contest winner deveronian gand makek traya hisss bastila lala kavar You'll be able to switch them out real time. That way if your playing Vandar and you get to Dxun and your surrounded by grass taller than you; you can simply switch characters or the like. Some are stock image only like Vandar and will always look like himself. Others like Master 4H are more character oriented and can wear robes and the like. Some characters like jawa's and the like are good for talking exploring but not good for fighting as they have no fighting animations (ie just for fun ) Link to comment Share on other sites More sharing options...
General Kenobi Posted May 21, 2005 Author Share Posted May 21, 2005 Ok guys and gals after copying mdl, mdx, tga's out the wassu I finally got the call list for HeAdShOp 2.0 when released pending further issues. It will include roughly 38 selectable heads. Some female but most male. Now I can have this MOD done in a week or a month depending on how it ends up going. Here's what I mean. If I simply use the existing heads as is in game I would get done with the mod faster BUT I really wanna take the time and make each head a more unique character. T7Nowhere pointed out a good fact to me. ( I love those "hey but what if's" like this since that's how feedback makes us better modders) T7 said you'd be meeting your twins throughout the game. I want to make the heads but make them custom looking as well as custom heads. The heads some would be based off star wars characters like Luminara Undulli Lummie or Jedi Master Barris Offee I am having issues so far with "invisible" characters but I can figure that out on my own. I do have a question though. Regarding 2da editing When editing and adding lines are there number limits on the number of heads? can I have 20 extra hispanic heads and the like? Link to comment Share on other sites More sharing options...
Jeff Posted May 21, 2005 Share Posted May 21, 2005 Originally posted by Darth Melignous Regarding 2da editing When editing and adding lines are there number limits on the number of heads? can I have 20 extra hispanic heads and the like? I do not think that there is a limit to the amount of lines you add. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 21, 2005 Share Posted May 21, 2005 Originally posted by Darth Melignous Regarding 2da editing When editing and adding lines are there number limits on the number of heads? can I have 20 extra hispanic heads and the like? nope, no limit. oh and are you getting invisable heads in chargen screen for the full npc's your adding Link to comment Share on other sites More sharing options...
General Kenobi Posted May 21, 2005 Author Share Posted May 21, 2005 @T7 Yep, for some reason. I started with Darkkenders head he made for me as a template a few months back. I left the portraits the same as the unique head he made me. I changed all three skin tga files for the normal and dark side trans. Then I replaced the mdl and mdx files. opened up the mdl and hex edited the new name then renamed both the mdl and mdx to what darkkender had originally called my head. I left the 2da files alone since I figured they would be ok cause I named all my changed files the same. But when I play the character he is completely invisible. I'm confused as I can't think of whats wrong DM Link to comment Share on other sites More sharing options...
General Kenobi Posted May 21, 2005 Author Share Posted May 21, 2005 the characters are also invisible in-game once you get thru the opening cutscenes as well frozen in place. Just looks like nothings there at all Link to comment Share on other sites More sharing options...
General Kenobi Posted May 23, 2005 Author Share Posted May 23, 2005 I cracked how to edit 2da files sucessfully. You know when your trying to learn how to do something and just suddenly it "hits" you how it's done. I can't believe I thought this was hard ______________________________ Testers Wanted 4 HeAdShOp 2.0 Beta I am looking for some volunteers to test out HeAdShOp 2.0 Beta to see if there are any bugs with the characters and the like. Anyone interested please post reply. Thanks DM HeAdShOp 2.0 MOD will contain 5 male heads and 5 female heads in Beta version. Link to comment Share on other sites More sharing options...
Keiko Posted May 23, 2005 Share Posted May 23, 2005 I would be proud to assist you DM Smallz:D :D Link to comment Share on other sites More sharing options...
General Kenobi Posted May 24, 2005 Author Share Posted May 24, 2005 This is my release of HeAdShOp 2.0 BETA I am posting this so people can download it and leave me feedback on if the characters play OK in game for a good bit, with armors and all that jazz. ________________________________ KNOWN ISSUES As some of you that MOD will see if you flip open the tga's 03 has a custom head transitions that I can't get to show up for some reason. If you do see them let me know (in-game I mean) and I'll know it's something on my end. The portraits are all the same currently as I need to figure out the custom tga pointing issue before creating these I need to know if they wear everything, show up ok in-game, bla bla bla You get the IdEa ***More known issues will be posted hopefully by testers so I'll update accordingly *** ________________________________ Thanks in advance for all the help I've gotten so far in learning how to do this type of "modding." HeAdShOp 2.0 BETA (tester edition) Character Lineup Constructive Comments Appreciated DM Link to comment Share on other sites More sharing options...
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