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[WIP] Dark Side Ritual Robe


Airrazor

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Nice. If I see right and they are some form of dragon, I'd suggest siwtching them to eg. sith runes. The dragons, or whatever they are, are cool, but dragons aren't a part of the SW Universe that way. But it's still great. You could do a new item for it. The tutorials are sure to help

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well it are signs...no dragons lol :D

 

well what about making them first a seperate item before placing them on korriban ok? :p

 

and i know that dragons aren't part of the SW universe...but there are creatures that look like dragons...but hack i think that i try to get it in game and then post some more screenies....Glad you all like it :):amidala::D

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Originally posted by Airrazor

dont know what the back is..in the image...can anyone pls tell me that...i'm using the Dark Jedi Master Robes...thx..

 

I believe it is at the very far left. It goes to the middle of the back of the robe, and the other side is just a duplicate of that. I would show you a screen but I'm not at home.

 

Hope that helps:)

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Originally posted by Airrazor

thx..it helped...the back side had a other color lol :p but i edited it now...now i only need to place it ingame....so i need a corpse on Korriban anyone can help? :p

 

sith_mummy.utp (in 711KOR_s.rim) is the mummy of Ludo Kressh in the secret tomb, and is unique as far as I can tell.

 

It should be safe to put that placeable in Override, but if you want to spawn it via a script instead you can modify the script of the trigger just inside the chamber door to spawn your item on the mummy as well, like:

 

// ST: tr_revan_appears.nss (711KOR_s.rim)

void main() {
   object oEnter = GetEnteringObject();

   if (!GetIsPartyLeader(oEnter))
       return;

   if (GetLocalBoolean(OBJECT_SELF, 40))
       return; 

   SetLocalBoolean(OBJECT_SELF, 40, TRUE);
   AssignCommand(GetObjectByTag("revan_fake"), ActionStartConversation(oEnter));

   // ST: Place item on the mummy in the sarcophagus....
   object oContainer = GetItemPossessor(GetObjectByTag("a_band_x03")); 
   if (GetIsObjectValid(oContainer)) {
       CreateItemOnObject("a_robe_18", oContainer, 1, TRUE);
   }
}

 

(I use that script (with the CreateItem line replaced) to spawn a couple of random lightsaber crystals in the sarcophagus so it works fine to use.)

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