Keiko Posted April 25, 2005 Share Posted April 25, 2005 Hey!!! I was wondering how to put Bandon's Armor in the game as a new item? I now how to put his face, and body in game, and have it replce it another body, put dont know how to put new armor in the game. I have heard this from Mono Giganto before, but don't remember how~! Thanks for helping me! -Smallz:D Link to comment Share on other sites More sharing options...
stoffe Posted April 25, 2005 Share Posted April 25, 2005 Originally posted by DarthSmallz Hey!!! I was wondering how to put Bandon's Armor in the game as a new item? I now how to put his face, and body in game, and have it replce it another body, put dont know how to put new armor in the game. Put the resref of the model and texture in the model*/tex* columns in appearance.2da that corresponds to the base item type you wish to replace the appearance of. This has to be done for all appearance types/lines that should have this new appearance. For example, if you want to replace the model of the revan/starforge robes base item, set the modelj column to "N_DarthBand" and texj column to "N_DarthBand" for all lines in appearance.2da you wish to use the new model. Link to comment Share on other sites More sharing options...
Keiko Posted April 26, 2005 Author Share Posted April 26, 2005 I know how to do that, but it dosent say how to make it a new item;) Link to comment Share on other sites More sharing options...
stoffe Posted April 26, 2005 Share Posted April 26, 2005 Originally posted by DarthSmallz I know how to do that, but it dosent say how to make it a new item;) What part of it? You create a new item blueprint (UTI) and set it to use a baseitem value that uses the columns in appearance.2da where you have put your new model and texture. Check the bodyvar column in baseitems.2da to see which column in appearance.2da each base armor/clothes item uses for its model. For example base item index 89 (Revan/starforge robes) have a bodyvar value of "J", meaning they use the modelj/texj columns. Thus setting the BaseItem field in your item blueprint to 89 will make that robe look like the revan/starforge robes, or whatever model you have set in their place. Link to comment Share on other sites More sharing options...
Keiko Posted April 26, 2005 Author Share Posted April 26, 2005 Ohhhh, sorry Stoffe, that makes perfect sence! Thanks! Link to comment Share on other sites More sharing options...
Keiko Posted April 26, 2005 Author Share Posted April 26, 2005 @Stoffe, there is no Bandon's Armor model:confused: Link to comment Share on other sites More sharing options...
Nodakrattler Posted April 26, 2005 Share Posted April 26, 2005 Originally posted by DarthSmallz @Stoffe, there is no Bandon's Armor model:confused: There is no model that currently use's that model by default in game. You will find it in the mdl & mdx files though. You need to choose which armor model you want this to replace. For example RedHawke extracted the model files and renamed them to PMBM for the Zeison Sha & Jal shey armors. Where as Prime did a .2da edit and changed "modelj" (which was the model for Revan's and the star forge robes from K1) to "n_darthband". These methods both work just remember there is no Bandon model for the females, so your will be Gender speceific. Link to comment Share on other sites More sharing options...
Prime Posted April 26, 2005 Share Posted April 26, 2005 Originally posted by Nodakrattler For example RedHawke extracted the model files and renamed them to PMBM for the Zeison Sha & Jal shey armors. Where as Prime did a .2da edit and changed "modelj" (which was the model for Revan's and the star forge robes from K1) to "n_darthband". I think my way is so much more clever... Link to comment Share on other sites More sharing options...
Keiko Posted April 26, 2005 Author Share Posted April 26, 2005 Can someone give me the walk through on how to do this, (.2da editing) way? I just dont understnad this! And I would like to replace the Zeison Sha & Jal shey armors. Please help me! Link to comment Share on other sites More sharing options...
General Kenobi Posted April 26, 2005 Share Posted April 26, 2005 Originally posted by Prime I think my way is so much more clever... Agreed much less confusing to me @smallz good luck been beatin' that dead horsey for a bit now Link to comment Share on other sites More sharing options...
Keiko Posted April 26, 2005 Author Share Posted April 26, 2005 Ok I got it to work! good luck been beatin' that dead horsey for a bit now Huh? Link to comment Share on other sites More sharing options...
RedHawke Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Prime I think my way is so much more clever... Making poor mod users unnecissarily merge appearance.2da files just because we modders are being lazy is just so KOTOR I... J/K! Link to comment Share on other sites More sharing options...
Prime Posted April 27, 2005 Share Posted April 27, 2005 It's what keeps us experts. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.