L33T-THX-1138 Posted April 25, 2005 Share Posted April 25, 2005 when a zip gets extracted to the override,does it matter if it creates a folder in the override for the mod to still work?or should the contents of the folder be put into override? sorry for the noobness in advance and thanx for the help... Link to comment Share on other sites More sharing options...
General Kenobi Posted April 25, 2005 Share Posted April 25, 2005 It's a personal thang really man I use a descriptive folder within the override as mine contains about 80-120 mods for TSL at any one time. You can either put them all in the override or separate them out. Either way works. And FYI some mods require unzipping to the override and modules folders. Just make sure to always read the readme for instructions to be sure. Hope that helps. EDITED: Hey down below me Your welcome lol Link to comment Share on other sites More sharing options...
L33T-THX-1138 Posted April 25, 2005 Author Share Posted April 25, 2005 thanx darth;) Link to comment Share on other sites More sharing options...
Darth333 Posted April 25, 2005 Share Posted April 25, 2005 Using subfolders can help keep things organized. However, it makes mod conflicts harder to detect: you won't see right away that you have more than one *.2da files per example. (I use subfolders only to put unique textures and stuff like this but not .2da files) BTW, the subfolder method only works for Kotor 2. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 25, 2005 Share Posted April 25, 2005 I put 2da files in the Override folder, same as Darth333, and I also put other commonly used files, or modified ingame files (Like a re-write of an existing script). Everything else goes into subfolders for me. Link to comment Share on other sites More sharing options...
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