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Carth 2da Help


The_Maker

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I am trying to create a simple .2da edit that changes carth's default clothes to a rebulic soldiers clothes. I opened up KOTOR Tool and went to the .bif/.2da/appearance.2da file and went to the bottom (where it has male, female, asian, black, causcasian etc. republic enteries) And I copied the enteries from modelb and texb from the "Republic_Soldier_Mal_White_02" and copied them into carths modelb and texb enteries but I keep getting this weird "underwear" (if you can even call it that :eek: )

weirdcarthclothing0le.jpg

 

Why does it keep doing this and what am I doing wrong? I can't model to save my life so changing the carth clothing model and replacing it with the republic soldier clothing model won't happen any time this century ;)

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Errrm... I think something went terribly wrong. I took the N_RepOff01.tga and renamed it P_CarthBB01 (case sensitive), and then took the "n_repsold" mdl and renamed it "p_carthbb" and put both of the renamed files in my override and got this....

http://img189.echo.cx/img189/5954/yayblankcity0af.jpg

 

:eek::confused:

 

Where'd I go wrong? Did I choose the wrong republic model or something? :confused:

 

 

(At least I now know how to erase people from a map :p)

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You will also need to extract the n_repsold.mdx and rename it to P_CarthBB.mdx as well.

 

All KOTOR and TSL models are comprised of 2 files a .mdl file and an .mdx file. You have to rename both for a model to work in game.

 

I hope this helps! :D

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Originally posted by RedHawke

You will also need to extract the n_repsold.mdx and rename it to P_CarthBB.mdx as well.

 

All KOTOR and TSL models are comprised of 2 files a .mdl file and an .mdx file. You have to rename both for a model to work in game.

 

I hope this helps! :D

It worked! :D Thank you T7nowhere and Redhawk!

*goes off to enjoy Carth as a true republic soldier :D *

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