General Kenobi Posted May 27, 2005 Share Posted May 27, 2005 Are you gonna open up the launcher screens for all to submit? I thought you wanted to use mine? Link to comment Share on other sites More sharing options...
Darkkender Posted May 27, 2005 Author Share Posted May 27, 2005 Originally posted by Darth Melignous Are you gonna open up the launcher screens for all to submit? I thought you wanted to use mine? Nope just the Loading screen that appears when the game loads a new module. Your Launcher is to Great to give up. Your welcome to make some Load screens as well. The game uses plenty of different Load screens. So I like the thought of that one being open for everybodies contributions. Besides you shouldn't have to be the only I flood with private requests. It's not fair to you. But what I got so far I'm using. Link to comment Share on other sites More sharing options...
Rekoil Posted May 27, 2005 Share Posted May 27, 2005 post us a screen of ur launcher melignous what resoulution do you want the loading images in? Edit: also how do i find the current images Link to comment Share on other sites More sharing options...
General Kenobi Posted May 27, 2005 Share Posted May 27, 2005 Never a bother DK Don't mind helpin' my buddies one lil' bit I just realized what "loading" screens was duh I made all of those for you BUT when I saw the folders contents at 300mb I thought naw...lol I'll post you the new files and PM you with the address when I get in this evening. I'm gonna make a few tweaks as well to make it look better than the last version. Names (all) will be added this evening. Hope you like em' The sabers I'm gonna replace with unique ones. (I'll hit up Svosh ) DM Link to comment Share on other sites More sharing options...
Darkkender Posted May 27, 2005 Author Share Posted May 27, 2005 The games default load screens are located in: swpc_tex_gui.erf L Load_000XXX.tpc 000XXX = The module name. A example would be 301NAR. These images are 1024x1024, I would recomend them being 32 bit tga's. 300mb Darth Melignous:confused: What files are you refering to man. Ohh I get it I understand. You did all of those files man your a machine. Link to comment Share on other sites More sharing options...
Darkkender Posted July 12, 2005 Author Share Posted July 12, 2005 Good news Bad news time guys. ->Good news; Other than some minor bug fixes that I have discovered on my own while testing and that I'm fixing the Plugin is done. It is ringing in at about 150MB or so at maximum compresion. So start reserving space now. If you don't have high speed internet find a friend who does and also get a copy of winrar. First release will be as a rar archive meanwhile I'm trying to figure out the whole self extracting archive thing. ->Bad news; I use dial-up because of this I must wait untill I can go to my friends house to upload the plugin. Many people might be asking what the big deal is. Simply put is this. I was due to go to his place over the weekend however his sister was injured in the bombing in London so he and his family have gone over seas to be with her. I have been told to expect him to be gone for about a week and a half. Also for those of you that may be unaware a 150MB archive via dial-up uploading would take about 12-24 hours assuming the are no connection interuptions or server timeouts with pcgamemods or any other site for that matter. Link to comment Share on other sites More sharing options...
General Kenobi Posted July 12, 2005 Share Posted July 12, 2005 Dial up sucks DK I hear ya there. I do love my high speed Glad to hear the plugin is done. Can't wait to see the lineup of all the stuff it contains. There are many mods i've never tried for conflict reasons and will be glad to play in my spare time with some new ones Did you end up using anyones load screens for the areas? Just curious as I remember when I extracted them all they were huge in folder size. DM Link to comment Share on other sites More sharing options...
Darkkender Posted March 10, 2006 Author Share Posted March 10, 2006 Well Everybody after almost a 6 months behind us it is now time for a version 2 which should include all fixes that have been in the works. The goal: Release version 2 with an Installer. Release version 2 trying to make use of the TSLPatcher. Release version 2 with more content. Link to comment Share on other sites More sharing options...
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