SMoKE Posted May 13, 2005 Share Posted May 13, 2005 Hey, all. I'm making kind of a Matrix-mod for Jedi Academy, but I'm no modeler, so I've got permission by John Turner to use his Smith-model. But that Smith-model was made for UT 2003, and it is a .max-file. I have no idea how I can make it a .glm so it will work with Jedi Academy, but if anyone knows how, and want to help me with it, then please contact me. You'll find my e-mail on my webpage along with some information about the mod. http://thsmoke.cogia.net/index.htm You can contact me on MSN if you've got that. Thanks in advance, SMoKE Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 13, 2005 Share Posted May 13, 2005 You cant just convert it to .glm, the model has to be fitted and rigged to the JA skeleton. see tutorials section (JA modding at the top) http://www3.sympatico.ca/psykopat Link to comment Share on other sites More sharing options...
jadendecar Posted May 14, 2005 Share Posted May 14, 2005 hey could there be a way to tag it and rig it to the jka skeleton through gmax or milkshape 3d then turn it into an md3 then export it to a glm using the md3viewer. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 14, 2005 Share Posted May 14, 2005 nope Link to comment Share on other sites More sharing options...
SMoKE Posted May 14, 2005 Author Share Posted May 14, 2005 Well then, Psyk0Sith, do you whink you can help me with that? As I said, I have no idea how I can do that, and all help will be appreciated. And I don't have the proper tools I either:( Link to comment Share on other sites More sharing options...
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