ChAiNz.2da Posted July 9, 2005 Share Posted July 9, 2005 Greets All! Yeah, it's that time again, ChAiNz.2da has a question... *RUN*.. Does anyone know right off-hand how we can have our custom merchants have items sorted in a semi-quasi-relatively "normal" order?? Apparently sorting either by name or ResRef doesn't do squat with KotOR Tool, and heaven forbid I have to do this manually in a GFF editor I'm currently working on a "nifty" mod, but it'd really be helpful if I could sort this mess of a shop I've built... hehehe... I think everyone will like it once I get it completed (maybe even by tomorrow if I'm lucky) Link to comment Share on other sites More sharing options...
T7nowhere Posted July 9, 2005 Share Posted July 9, 2005 I'm pretty sure your stuck organizing the item list manually, but you can do that in KT. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted July 9, 2005 Author Share Posted July 9, 2005 Bummer, that's the problem I'm having No matter what order I place the items within the shop, tha game seems to "organize" completely different than how I had them arranged... For example if I tried grouping all similiar item upgrades together by adding them one by one to the merchant list (thinking it would retain this order)... whenever I go in the game and spawn the shop... it gets all jumbled and non-relative upgrades are mixed together... I've tried doing it manually ordered, then used both name and resref sort... with the same results... Maybe it's just my game wanting to screw around with me I'll give it another try since I'm somewhat awake now... Link to comment Share on other sites More sharing options...
The Source Posted July 9, 2005 Share Posted July 9, 2005 Yeah Man! I had the same problem myself. Unfortunatly, you have to do it the hard way! Link to comment Share on other sites More sharing options...
stoffe Posted July 9, 2005 Share Posted July 9, 2005 As far as I know, the game automatically sorts the store list according to BaseItem settings no matter what order you place the items in the store template. Not much to do anything about for just one store. You'd have to modify baseitems.2da and that's more trouble than it's worth IMHO. I think it sorts the list according to the "itemtype" column value in the baseitems.2da file, but I'm probably wrong. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted July 9, 2005 Author Share Posted July 9, 2005 Originally posted by stoffe -mkb- As far as I know, the game automatically sorts the store list according to BaseItem settings no matter what order you place the items in the store template. Not much to do anything about for just one store. You'd have to modify baseitems.2da and that's more trouble than it's worth IMHO. I think it sorts the list according to the "itemtype" column value in the baseitems.2da file, but I'm probably wrong. You are correct and explains why my game is just deciding to play with my head now.. Ahh, well... it's no biggie or "game crasher" for my project Thanks stoffe! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 9, 2005 Share Posted July 9, 2005 To add to what stoffe said, the game sorts stuff with the same itemtype, and stuff within the same itemtype are sorted from most expensive to least expensive, so you could modify your prices to get a little movement. (I noticed that playing with the merchant you sent me. ) Link to comment Share on other sites More sharing options...
Achilles Posted July 9, 2005 Share Posted July 9, 2005 Hmmmm....itemtype. And this whole time I thought it was storepanelsort. Since I never tested my theory, I always just assumed. Thanks for clearing that up. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted July 10, 2005 Author Share Posted July 10, 2005 Originally posted by Achilles Hmmmm....itemtype. And this whole time I thought it was storepanelsort. Since I never tested my theory, I always just assumed. Thanks for clearing that up. I thought the very same thing man, that's why I was getting so confused... Apparently the storepanelslot determines the 'category' of where the items live (All, Weapons, Armor, Misc)... And I would've tried your trick Mono, but by now I guess you know why I couldn't... all my items are free and I didn't include seperate .uti's hehehe... Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 10, 2005 Share Posted July 10, 2005 Heh, I went to PCGM about five minutes after I posted. But you can always keep it in mind for the future. Link to comment Share on other sites More sharing options...
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