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Spawning as a hologram


Sikon

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Originally posted by Mono_Giganto

How was it done in K1?

 

They made a model for each hologram.

 

Its interesting how OE's time constriants forced them to do things like this which in turn end up giving modders a few more toys to play with. :)

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Another problem with my holo-NPC. I spawn the hologram from a terminal just before initiating the conversation, then (after the conversation with the NPC is played) reinitiate interaction with the terminal. The problem is, I destroy the NPC from the "Log out" command, but the NPC is not destroyed instantly, but stays near the terminal for about three seconds, then disappears. What am I doing wrong?

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Originally posted by Sikon

The problem is, I destroy the NPC from the "Log out" command, but the NPC is not destroyed instantly, but stays near the terminal for about three seconds, then disappears.

 

I assume you are using the DestroyObject() script function to destroy your hologram? You'd need to set the third parameter to TRUE for it to vanish immediately. Like:

DestroyObject(oHologram, 0.0, TRUE);

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