Sikon Posted July 11, 2005 Share Posted July 11, 2005 Another age-old question, but search didn't bring any valuable results. How do I spawn an NPC as a hologram - i.e. transparent and blue? Link to comment Share on other sites More sharing options...
T7nowhere Posted July 11, 2005 Share Posted July 11, 2005 Open the utc in a gff editor and change the node "Hologram [bYTE] =0" to "Hologram [bYTE] =1" . save the file and your spawned npc will be a hologram. This is one of the cool things OE added Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 11, 2005 Share Posted July 11, 2005 Oh, that's cool. I always thought it was some kind of shader applied to an appearance.2da line. How was it done in K1? Link to comment Share on other sites More sharing options...
T7nowhere Posted July 11, 2005 Share Posted July 11, 2005 Originally posted by Mono_Giganto How was it done in K1? They made a model for each hologram. Its interesting how OE's time constriants forced them to do things like this which in turn end up giving modders a few more toys to play with. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted July 12, 2005 Share Posted July 12, 2005 I'd still rather have Atton fight Sion, though playing as hologram is pretty cool. Link to comment Share on other sites More sharing options...
Sikon Posted July 13, 2005 Author Share Posted July 13, 2005 Another problem with my holo-NPC. I spawn the hologram from a terminal just before initiating the conversation, then (after the conversation with the NPC is played) reinitiate interaction with the terminal. The problem is, I destroy the NPC from the "Log out" command, but the NPC is not destroyed instantly, but stays near the terminal for about three seconds, then disappears. What am I doing wrong? Link to comment Share on other sites More sharing options...
stoffe Posted July 13, 2005 Share Posted July 13, 2005 Originally posted by Sikon The problem is, I destroy the NPC from the "Log out" command, but the NPC is not destroyed instantly, but stays near the terminal for about three seconds, then disappears. I assume you are using the DestroyObject() script function to destroy your hologram? You'd need to set the third parameter to TRUE for it to vanish immediately. Like: DestroyObject(oHologram, 0.0, TRUE); Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.