ensiform Posted July 12, 2005 Share Posted July 12, 2005 Seeing as the last thread about lag and unlagged mod stuff was removed when the database got reverted to an old one, i might as well start another thread. I have started porting unlagged into RS and so far im done with server-side except stuff in g_weapons and i need to do client side stuff which im about to do now and the weapons im gonna hold off till i figure out what the differences really are that i will need to use. Link to comment Share on other sites More sharing options...
razorace Posted July 12, 2005 Share Posted July 12, 2005 Let us know how it turns out. I'm not sure how much it would help with almost all of the weapons being missile based. Link to comment Share on other sites More sharing options...
ensiform Posted July 12, 2005 Author Share Posted July 12, 2005 Link to comment Share on other sites More sharing options...
ensiform Posted July 12, 2005 Author Share Posted July 12, 2005 i got something weird though... the altfire is acting like normal fire for the thermal detonators and they dont bounce. and i also get a random crash it seems also. so when i get these issues figured out i will let ya know, other than that, most of the normal unlagged functions seem to work, true ping, the lagometer always shows if cg_lagometer is set to 1. Link to comment Share on other sites More sharing options...
razorace Posted July 13, 2005 Share Posted July 13, 2005 What's the cube around Dooku for? Bounding Box representation? Link to comment Share on other sites More sharing options...
ensiform Posted July 13, 2005 Author Share Posted July 13, 2005 yes. cg_drawBBox 1. Link to comment Share on other sites More sharing options...
razorace Posted July 13, 2005 Share Posted July 13, 2005 Oh, the cg version. I only ever use the server side ones. Link to comment Share on other sites More sharing options...
ensiform Posted July 13, 2005 Author Share Posted July 13, 2005 heh yes unlagged is a client optional mod.. not required but it is a good thing to have when unlagged... cg_drawBBox is a cheat btw. oh and i think i found what was causing the bug, im thinking the game doesnt like someone using those bit thingies on jka's weapons since its split into 4 sections like jka is. Edit: yes the crash now appears fixed, i had forgot a few com_bit<clear|check|set> things in the weapon code and they were causing it and i guess i didnt let those parts run long enough for them to be affected. but i still gotta figure out wtf is up with the thermal detonators... :X Link to comment Share on other sites More sharing options...
Tinny Posted July 14, 2005 Share Posted July 14, 2005 Maybe the EV_BOUNC_MISSILE isn't working properly? Did you try alt fire of golan to see if those bounc ok? Really glad to see you working on this bro, I was planning to work on this later this summer. Link to comment Share on other sites More sharing options...
ensiform Posted July 14, 2005 Author Share Posted July 14, 2005 golan altFire works just fine... Link to comment Share on other sites More sharing options...
riceplant Posted July 14, 2005 Share Posted July 14, 2005 I'm a bit confused about this problem with the Thermals. You say the altfire isn't bouncing, but alt fire is not supposed to bounce. Do you mean that they just stick where they land until the timer runs down? Link to comment Share on other sites More sharing options...
ensiform Posted July 14, 2005 Author Share Posted July 14, 2005 normal does not bounce either, and altfire just acts like it is normal fire does (not detonate immediately) Link to comment Share on other sites More sharing options...
ensiform Posted July 15, 2005 Author Share Posted July 15, 2005 for u who dont get what i mean... http://home.ripway.com/2005-1/240065/jamp2005-07-1516-05-50-81.mpg Link to comment Share on other sites More sharing options...
razorace Posted July 15, 2005 Share Posted July 15, 2005 BTW, you can normally get better recording performance out of fraps if you record a demo using the internal demo recorder and then using fraqs on the demo. Link to comment Share on other sites More sharing options...
ensiform Posted July 16, 2005 Author Share Posted July 16, 2005 i hate using /record and i cba to use avidemo. Link to comment Share on other sites More sharing options...
razorace Posted July 16, 2005 Share Posted July 16, 2005 *shrug* well, right now your videos are pretty jerky. Link to comment Share on other sites More sharing options...
ensiform Posted July 17, 2005 Author Share Posted July 17, 2005 ugh... it appears a dropped saber is somehow affected too.. they bounce but the height increases after every bounce... Link to comment Share on other sites More sharing options...
razorace Posted July 17, 2005 Share Posted July 17, 2005 that's not so good. Are you maybe not restoring the trBase after doing the unlag move? Link to comment Share on other sites More sharing options...
ensiform Posted July 17, 2005 Author Share Posted July 17, 2005 not sure... where would that be ? Link to comment Share on other sites More sharing options...
razorace Posted July 17, 2005 Share Posted July 17, 2005 Well, I assume that Unlagging is using the physics system to "roll back" the gameworld. The ->s.pos (for position) & ->s.apos (for angles) stores all the data used for that updating. If Unlag alters this state and doesn't restore it, the objects will all be out of sync. In your case, it means that the missile objects a desynced just enough that they don't bounce. *just a guess* Link to comment Share on other sites More sharing options...
Wudan Posted July 19, 2005 Share Posted July 19, 2005 From what I understand of 'unlag' is that it only affects hit-trace weapons, whick JK2 or JKA does not have, cept for perhaps the disruptor. What benefits are you hoping to reap here? Link to comment Share on other sites More sharing options...
Tinny Posted July 20, 2005 Share Posted July 20, 2005 And concussion rifle . On top of the insta hit weapons, it also helps the client side interplorate (or was it exterplorate ) better so that the client sees things much more smoothly even with some lag. Link to comment Share on other sites More sharing options...
Wudan Posted July 20, 2005 Share Posted July 20, 2005 It'd be 'interpolate' - basically ... smooth things out. Link to comment Share on other sites More sharing options...
stubert Posted July 20, 2005 Share Posted July 20, 2005 anyone fix this? or do i actually have to go pownage on this Link to comment Share on other sites More sharing options...
Tinny Posted July 21, 2005 Share Posted July 21, 2005 Hey Stubert, how come the compiler optimization is kept under wraps? Link to comment Share on other sites More sharing options...
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