randydg Posted July 14, 2005 Share Posted July 14, 2005 i'm looking for a way to spawn a character somewhere highup on a ledge but i can't get the cords without being able to go there. anyway to make an item that warps you to a wp in the current zone and you stay up in the air and not fall. Link to comment Share on other sites More sharing options...
stoffe Posted July 14, 2005 Share Posted July 14, 2005 Originally posted by randydg i'm looking for a way to spawn a character somewhere highup on a ledge but i can't get the cords without being able to go there. anyway to make an item that warps you to a wp in the current zone and you stay up in the air and not fall. There's no noclip in the game, creatures are automatically snapped to the walkmesh and cannot "fly" like in FPS games. You can't lift a creature off the walkmesh by changing their Z-coordinate. Likewise, you can't jump or spawn a creature onto impassable ground in an area. If you try the game will jump them to the nearest walkable spot instead. (Placeables can be put anywhere and can have their Z-coordinates adjusted, just not creatures.) If no one has a better solution, you could get the coordinates for the nearest spot you can come, and then estimate/calculate what the new coordinates would be from it. Distance in the game is measured in meters, and coordinates are meters from the 0,0,0 spot which usually is in one of the corners of the map (don't remember which one). Get the current coordinates, face directly the spot you want the coordinates for, and estimate the distance. Then you can calculate those coordinates. Link to comment Share on other sites More sharing options...
randydg Posted July 14, 2005 Author Share Posted July 14, 2005 so if there is no walk mesh on a ledge then you can't go there? also, is there no way to use the warp command to go to cords on a map in the game? such as warp 10,20,30 949cor Link to comment Share on other sites More sharing options...
Darth333 Posted July 14, 2005 Share Posted July 14, 2005 You can create a new waypoint: http://www.lucasforums.com/showthread.php?s=&threadid=143520 (I'm creating an armband that will allow to do this) Check this old thread too: http://www.lucasforums.com/showthread.php?s=&threadid=132045 Link to comment Share on other sites More sharing options...
stoffe Posted July 14, 2005 Share Posted July 14, 2005 Originally posted by randydg so if there is no walk mesh on a ledge then you can't go there? also, is there no way to use the warp command to go to cords on a map in the game? such as warp 10,20,30 949cor Correct, creatures are always snapped to the walkmesh, and if there is no walkmesh in a location the game will not allow a creature to be positioned there. If you try to jump to coordinates outside the walkmesh the game will put you in the nearest valid location instead. Don't think there's a console command to jump to a location, but you could use a script (attached to an item or a force power) to jump you to specified coordinates. (I have script in my debug force power for example which will attempt to jump you 3 meters straight ahead in the direction you are facing even if something is in the way.) Link to comment Share on other sites More sharing options...
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