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New Saber Throw Animation


Cid88

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Since the old saber throw thread vanished, I decided to post these pictures of the saber throw animation I whipped up.

 

This is stemming from the discussion for a more realistic saber throw.

 

http://img101.imageshack.us/my.php?image=shot00016al.png

Bringing the arm back to toss it

 

http://img101.imageshack.us/my.php?image=shot00022pg.png

Tossing the lightsaber

 

Its not 100% done, but I'm tweaking it after I get some feedback.

 

Hopefully this helps the OJP, despite the small amount of work done with it ;)

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Good stuff. :) Right now the saber throw I'm working on is still horizontal like in basejka. I personally didn't think the saber was visible enough from the player when thrown with the vertical spin.

 

However, I'm sure I can play with it a bit once I'm done with Saber Throw's basic code. I'm had some problems with it at the moment so it might be a little while. Namely, the saber doesn't render correctly on the clients with the way I want the throw to work.

 

Basically, I've determined that a fully ballistic throw just didn't look totally right with the Q3 physic system. So, instead of purely ballistic, I'm trying to set it up so you can hold down the throw button to keep the saber moving in it's current direction. But after you let go, the saber goes into ballistic mode and flies normally.

 

The plus side of this is that you can get some useable range from the toss without having to worry about estimating the range AND you'll be able to run/fight freely after you let go of your Force concentration.

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  • 3 weeks later...

Ok, this thread is officially back from the grave. I've finished the saber throw code and now it's just a matter of making a new throw animation and then coding it in.

 

So far I think a horizontial toss seems to the way to go so I suggest you get started on that. The current gameplay involves pretty snap based tosses so I'd reflect that in the the animation. Otherwise, we'd have to really delay the saber throwing, which I don't think would look right.

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Dang, I'm reading this just before I go to Ireland.

 

If you can wait for about a week or two, I'll be back and edit my animation for ya.

 

It will be in a seperate gla format for merging into your own main gla.

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I suppose we could do that. However, I'm not really sure that people will be using the new Saber Throw often enough to justify it.

But diferent styles of saber throw (for example like the Saber ones, slow, medium, and fast with their own animations) could estimulate ppl to use Saber Throw in the fights, i could do some animation too but i have to learn how to put it ingame because the tutorials@wudams forums didn't even help me to put a stance in game.

Edit: For example, the red style on saber throw would be strong and slower than the medium and with a different animation than the others. The same thing with the yellow and blue, but also there should be needed another key for changing the style of Saber Throw, which is the alternative mode of the saber...well i guess im complicating it too much but think of it, it would give more posibilities to saber combat

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I probably should have posted this yesterday, but I had meetings in RL in large amounts. (I work at home :p And since I find what I do easy, I have a lot of free time when I don't have meetings)

 

Anyways, after looking at animations.cfg, I discovered the large amount of frames for the saber throw anim, and I have to ask this really stupid question: Does the animation need to include the saber flying out and spinning anim? I think it needs a catch anim, but I'm not sure, as usually I'm working with anims that can't be interrupted and then resumed (like the saber throw can be). I also think Dual sabers needs its own anim to throw with one arm so the other arm can still attack, but I'm unsure which arm that is.

 

This is pretty easy though, a five minute job when I get to it. Its kinda relaxing after working on Movie Battles anims.

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