Addlcove Posted August 19, 2006 Share Posted August 19, 2006 ^^^ Addlcove, Well, the Master Khardon Emitter, Vrellite Intensity Lens and Coyonite Energy Cell are all from both RedHawke and myself's Prestige Item Pack mod and I believe the Nanoweave Overlay and Underlay were a part of one of Darkkenders mods. Both of which mods were a part of the plug-in, so to answer one of your questions, yes they are from the plug-in. However, I can't speak for the plug-in as I did not put it together, but as far as the upgrades from the Prestige Item Pack, I can confirm that it is not a problem with those items .uti files, as both RH and myself have play tested that mod thouroughly. The strange things is I can see the items in my inventory, only when I go into workbench to upgrade the weapon/armor that they are not available. Link to comment Share on other sites More sharing options...
Mav Posted August 19, 2006 Share Posted August 19, 2006 The strange things is I can see the items in my inventory, only when I go into workbench to upgrade the weapon/armor that they are not available. Well, I highly doubt that anything from this compilation would cause a problem like that, unless it has something to do with wha tyou are trying to upgrade i.e. a weapon that wasn't meant to be upgraded, but with lightsabers and armor I don't see that happening. However, keep in mind that not all items are compatible with each other, for example certain armor may not be able to use said upgrade. It is also possible, depending on where you are in the game, that you simply can't use the upgrade yet, certain things created at the workbench require your PC to have certain abilities and it's possible that if you don't meet those requirements the game wont let you use the item. I don't remember encountering anything like that, but I suppose it is possible, in short I'm just as baffled as you . Darkkender visits the boards pretty much daily so he should see your post and hopefully he'll have a little more insight. Link to comment Share on other sites More sharing options...
Addlcove Posted August 19, 2006 Share Posted August 19, 2006 Well, I highly doubt that anything from this compilation would cause a problem like that, unless it has something to do with wha tyou are trying to upgrade i.e. a weapon that wasn't meant to be upgraded, but with lightsabers and armor I don't see that happening. However, keep in mind that not all items are compatible with each other, for example certain armor may not be able to use said upgrade. It is also possible, depending on where you are in the game, that you simply can't use the upgrade yet, certain things created at the workbench require your PC to have certain abilities and it's possible that if you don't meet those requirements the game wont let you use the item. I don't remember encountering anything like that, but I suppose it is possible, in short I'm just as baffled as you . Darkkender visits the boards pretty much daily so he should see your post and hopefully he'll have a little more insight. deleted all mods, reinstalling now first fixes, then USM then Holowan, should sort it out, I hope Link to comment Share on other sites More sharing options...
Darkkender Posted August 20, 2006 Author Share Posted August 20, 2006 If you can let us know which lightsaber you are trying to add those too I can try to take a look. Also the Nanoweave underlayment and overlayments are from one of Redhawke's first Item pack mods for TSL. Link to comment Share on other sites More sharing options...
Addlcove Posted August 20, 2006 Share Posted August 20, 2006 deleting all mods and only installing fixes, USM and Holowan worked, only problem now is I get booted everytime I try to enter the "visionquest" on khoriban Link to comment Share on other sites More sharing options...
Spec-K Posted August 21, 2006 Share Posted August 21, 2006 Seems I'm spending a lot of time here recently... hmm... Anyway, I was curious as to what the following files included in the HP do exactly: 209tel.are 211tel.are 371nar.are 510ond.are 702kor.are 903mal.are 905mal.are I know .are file have to do with in-game areas (i think), but I'd like to know what these specific files do. Getting rid of the 211tel.are file fixes one the swoop racing bugs on Telos (you can manage to get passed the obstacles now but I'm still lifted up off the track when I shift gears at the start), but since there isn't any swoop racing on Korriban or Malacore I'm at a loss as to what the ***mal.are and 702kor.are files do. I don't see the files mentioned in and readme's in the HP credits (first place I checked) and I can't find reference to them in the forums... I'd appreciate any info offered UPDATE - I'm sure that the files 211tel.are, 371nar.are and 510ond.are files correspond to the swoop tracks. I stumbled upon Darth333's easy swoop racing mod and the files included in it all match the mentioned .are files, although Darth333's aren't .are files (they have the extension .lyt). I'm still up near the ceiling on the Telos track, which is a problem I can't seem to fix... Link to comment Share on other sites More sharing options...
Darkkender Posted August 21, 2006 Author Share Posted August 21, 2006 ARE files are part of any module file. I had included various fix type mods by TK102 in the plugin which is where those files came from as an attempt to make it pre-compatible with the TSLRP. However it's been over a year and still no TSLRP and likely the compatibilities will have to be re-doe all over again. One of the reasons there are likely problems with the ARE files is if different modules are using the same one. Not that this is likely but re-using the same module files from one module to the next is not unheard of in TSL. When I get around to finishing the version 2 of the HP I plan to package the ARE and GIT file floating in the HP overide into the actual module files that they belong too. Link to comment Share on other sites More sharing options...
Addlcove Posted September 12, 2006 Share Posted September 12, 2006 still getting booted in the visions cave on koriban, any ideas? Okay found the error. Is there any way to combine the global.jrl from Holowan with the global.jrl from Lonna Vash mod Version 1.2 Author: Sikon ? please tell me yes Link to comment Share on other sites More sharing options...
Darkkender Posted September 12, 2006 Author Share Posted September 12, 2006 global.jrl is a simple GFF file so yes it is easy to merge. Link to comment Share on other sites More sharing options...
Addlcove Posted September 12, 2006 Share Posted September 12, 2006 ok, how? Link to comment Share on other sites More sharing options...
GrimShadow Posted October 31, 2006 Share Posted October 31, 2006 Don't mean to bump the topic, but is there any other place to get the patch? I only saw a link to pcgamemods, which has been down for quite some time now. Link to comment Share on other sites More sharing options...
Darkkender Posted October 31, 2006 Author Share Posted October 31, 2006 We have a pcgamemods link request thread in the mod request forums. I believe the Holowan Plugin Patch has had it's link provided previously. Link to comment Share on other sites More sharing options...
Maul007 Posted November 1, 2006 Share Posted November 1, 2006 i got some problems with the mod it crashes when at dxun temple Link to comment Share on other sites More sharing options...
Darkkender Posted November 3, 2006 Author Share Posted November 3, 2006 Have you installed the 2 patches listed in the first post? If not you will get a crash when certain modules load. Link to comment Share on other sites More sharing options...
Liberi Fatali37 Posted November 5, 2006 Share Posted November 5, 2006 Hi, this is my first post! (yay for me) I have a problem with the Holowan labs plugin. In the plugin, there is a mod that makes Mandalore not have his helmet on, and reveals Canderous. It is really annoying, and I cant find the files for it. Can someone give me the file names for the Mandalore-No-Helmet Mod please. Thank you! []Edit[] I found out the problem, it was an armor, and the apperance.2da file. I am not able to edit scripts, so I cant fix my problem. Can someone please edit it for me so that Mandalore has his helmet... or send me their appearance.2DA? Mod Edit: I'm really sorry no one is responding to your issue Liberi Fatali37, but we do not allow the 'bumping' of topics. I have deleted the 'bump' posts. Unfortunately we also cannot make anyone answer you. The best thing I can offer you is to send a Private Message (PM) to Darkkender and ask him for assistance. -RH Link to comment Share on other sites More sharing options...
helldevil Posted November 14, 2006 Share Posted November 14, 2006 I am having the same problem with the 2da files, they are conflicting with other 2da files and I don't know how to edit them so can somebody help me too please. Link to comment Share on other sites More sharing options...
katana18 Posted November 15, 2006 Share Posted November 15, 2006 Holy ****. All I did was press my launcher, and already I love this mod. I'll keep you updated as I try it with other mods. I'm seeing if it'll work with oldflash's Final Touch. Link to comment Share on other sites More sharing options...
Darth Reign Posted November 25, 2006 Share Posted November 25, 2006 I was wondering if there will be an update to this awsome mod? I noticed a few conflicts. Link to comment Share on other sites More sharing options...
DarkDiablos Posted November 26, 2006 Share Posted November 26, 2006 A question. Kriea, i take her normal clothes off and give her some other jedi robes, she turns either into a young woman with red hair or a man with grey hair and blue eyes depending on what clothes she wears. Is this supposed to happen? Link to comment Share on other sites More sharing options...
katana18 Posted November 28, 2006 Share Posted November 28, 2006 probably mixup with the models is my guess. Did you replace/remove any appearance files? As far as I know, this mod hates anything that conflicts with it. Link to comment Share on other sites More sharing options...
DarkDiablos Posted November 28, 2006 Share Posted November 28, 2006 I think i did hmm, dont really want to restart and try to remember what mods i added to HP the 1st time. Hmm, I'll have to see. Edited: Right, i have not overwritten any appearance files, i just need to find out if this mod is using the same files as the mod i 'might' of put in as well, its kreias colour robes thing, by chainz i think, e.g put mukatai {or whatever}robes on the silly cow and she goes green, her robe colour i mean. Any one got a suggestion on how to see if they have the same files in a quick way? Cheers. Link to comment Share on other sites More sharing options...
Darkkender Posted November 28, 2006 Author Share Posted November 28, 2006 I've been trying to get the time to get back to it however I've been building a version of the Plugin with the TSL-Patcher. So as to further avoid conflicts. Link to comment Share on other sites More sharing options...
DarkDiablos Posted November 28, 2006 Share Posted November 28, 2006 Ah ok, gd, love your work btw!! So are you going to add any new stuff to it? Link to comment Share on other sites More sharing options...
Darkkender Posted November 29, 2006 Author Share Posted November 29, 2006 I think there was one or 2 mods however most people I have inquired with have remained closed mouthed with permission either way of a yes or no. Link to comment Share on other sites More sharing options...
The Source Posted November 29, 2006 Share Posted November 29, 2006 I think there was one or 2 mods however most people I have inquired with have remained closed mouthed with permission either way of a yes or no. I have DAP all setup for the TSL Patcher. Once I have an official release made, I will send you a link to the files. Please, feel free to incorporate the new version into the Holowan Plug-In. Since I am utilizing the TSL Patcher, I am getting more and more familiar with its exploits. Stoffe did an awsome job in developing such an essential tool for modding. I have one more dialouge to design, and then one module to finish up. All of my other modules are packed to go, so this could be about two weeks out. This way, people will get a stand-alone version (my release), and they will get one that is apart of an anthology of mods (your release). I owed you one anyway. Suggestion: I would get a hold of Mr. ChAinZ.2da, and see if he would allow you to incorporate his Kreia mod. Link to comment Share on other sites More sharing options...
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