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Force power modding


JuoppoLalli

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I would like to know where is the problem. Here's the situation: I have a modified version of k_inc_force.nss and unmodified k_sp1_generic.nss put in my override folder. I test the modified version of drain life and it does more damage, as it should, but then I encounter some heavy problems: For some reason I don't know, most of the force powers have no effect at all, but they still cost the FP. For example speed does nothing else than drains the 20 FP from your pool. I was certain that I didn't do anything wrong with the script, since compiler had no problems with it, so I replaced the k_inc_force.nss with unmodified version. Drain life does the same amount of damage as it should in unmodified version, but many other force powers still don't work. Have I missed something? Do I need some other files to my override folder as well, or is there something wrong with the k_inc_force.nss? Any advice you might have would be welcome. Thanks in advance.

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The k_inc_force.nss file should not be in your override folder, since it's an include file (which can't be compiled itself) and not a script the game uses. The impact script all standard force powers use is k_sp1_generic.ncs, which is what you put in Override when you are modifying the force power include.

 

Check if the problem remains if you remove k_sp1_generic.ncs from your override folder. If it does the problem lies elsewhere, like a broken spells.2da, otherwise there is something wrong with that script.

 

It's worth remembering that just because a script compiles it doesn't mean that it will work as intended. It's possible to make a syntactically correct script that still will be broken when used by the game. :)

 

Also, check what version of nwnnsscomp.exe you are using. Type nwnnsscomp.exe -v and nwnnsscomp.exe -h at the command line to see the version info. Older versions for Neverwinter Nights will not work with KotOR when compiling some scripts, I've noticed.

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Well this issue happened in the past to other people trying to compile k_inc_force.nss. Check which compiler you are using and if it's hazard x, make sure nwnsscomp.exe is in the same folder as your scripts (drop it in the override folder too).

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