JuoppoLalli Posted July 30, 2005 Share Posted July 30, 2005 I would like to know where is the problem. Here's the situation: I have a modified version of k_inc_force.nss and unmodified k_sp1_generic.nss put in my override folder. I test the modified version of drain life and it does more damage, as it should, but then I encounter some heavy problems: For some reason I don't know, most of the force powers have no effect at all, but they still cost the FP. For example speed does nothing else than drains the 20 FP from your pool. I was certain that I didn't do anything wrong with the script, since compiler had no problems with it, so I replaced the k_inc_force.nss with unmodified version. Drain life does the same amount of damage as it should in unmodified version, but many other force powers still don't work. Have I missed something? Do I need some other files to my override folder as well, or is there something wrong with the k_inc_force.nss? Any advice you might have would be welcome. Thanks in advance. Link to comment Share on other sites More sharing options...
Darth333 Posted July 30, 2005 Share Posted July 30, 2005 Looks like a compiling issue to me. This happened in the past. How are you compiling and which compiler are you using? If you are using HazardX script compiler, make sure you have nwnsscomp.exe in the same folder as your scripts. Link to comment Share on other sites More sharing options...
JuoppoLalli Posted July 30, 2005 Author Share Posted July 30, 2005 Everything with compiler seems to be in check. I use nwnsscomp.exe, I don't remember from where I downloaded it though, nor should it matter? Is there a possibility that the k_inc_force.nss would include the problem? Link to comment Share on other sites More sharing options...
stoffe Posted July 30, 2005 Share Posted July 30, 2005 The k_inc_force.nss file should not be in your override folder, since it's an include file (which can't be compiled itself) and not a script the game uses. The impact script all standard force powers use is k_sp1_generic.ncs, which is what you put in Override when you are modifying the force power include. Check if the problem remains if you remove k_sp1_generic.ncs from your override folder. If it does the problem lies elsewhere, like a broken spells.2da, otherwise there is something wrong with that script. It's worth remembering that just because a script compiles it doesn't mean that it will work as intended. It's possible to make a syntactically correct script that still will be broken when used by the game. Also, check what version of nwnnsscomp.exe you are using. Type nwnnsscomp.exe -v and nwnnsscomp.exe -h at the command line to see the version info. Older versions for Neverwinter Nights will not work with KotOR when compiling some scripts, I've noticed. Link to comment Share on other sites More sharing options...
Darth333 Posted July 30, 2005 Share Posted July 30, 2005 Well this issue happened in the past to other people trying to compile k_inc_force.nss. Check which compiler you are using and if it's hazard x, make sure nwnsscomp.exe is in the same folder as your scripts (drop it in the override folder too). Link to comment Share on other sites More sharing options...
General Kenobi Posted July 30, 2005 Share Posted July 30, 2005 Are you gonna make it compatible with both Darth333's & Stoffe's force powers mods? A TON of us use them so it might be a good idea General Kenobi Link to comment Share on other sites More sharing options...
JuoppoLalli Posted July 31, 2005 Author Share Posted July 31, 2005 umm... propably not, I'm just doing these force power modifications for my own use (and for fun), because I think there is a lot of imbalance with force powers. Link to comment Share on other sites More sharing options...
JuoppoLalli Posted July 31, 2005 Author Share Posted July 31, 2005 Oh, and thank you for your ideas about my problem. Now just need to try them. Link to comment Share on other sites More sharing options...
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