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Strange happenings with the dlg editor


TheProphet

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Something strange has been happening to my dialog files when i edit them with the new dlg editor. For some reason for each dialog struct, the default camera is set to Transmition Camera, it also does this when i edit any old dialogs with the old dlgeditor. Anyone know why this is happening?

 

-GSCCC

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Do you mean the CamVidEffect? I remember this happend in a very early version of the dialog editor where every node was set Security effect. But that was fixed a long time ago.

 

So your using version 2.2.1? I just did a quik test by creating a new dialog and editing a game dialog and neither one had the CamVidEffect set to anything other than <N/A>.

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