Darth Damstrak Posted August 11, 2005 Share Posted August 11, 2005 I am making my first ever mod. It's a saber mod, but I want the hilt to be a unique texture. How do I do that? Link to comment Share on other sites More sharing options...
Jeff Posted August 11, 2005 Share Posted August 11, 2005 In KotorTool, go to ERFs-->TexturePacks-->swpc_tex_tpa.erf-->W-->w_lghtsbr_001.tpc. Then just extract it, making sure you save the shader also (double click on the texture, select 'export selection to txi file, and then save it and it will save both the tga file and the txi shader file). Then just open it up in photoshop or whatever program you have and edit away! Then, you'll have to rename the texture so it matches your model. Some helpful tutorials: Reskinning Standard in-game hilts Achilles Lightsaber Walkthrough Hope that helps you out! fixed hyperlinks - ChAiNz.2da Link to comment Share on other sites More sharing options...
Darth Damstrak Posted August 11, 2005 Author Share Posted August 11, 2005 It does, but how do you create a hilt just for that saber, like Malak has his own hilt... Link to comment Share on other sites More sharing options...
Jeff Posted August 11, 2005 Share Posted August 11, 2005 To model a new lightsaber, you have to have a modeling program such as GMax (free) or 3Ds Max (expensive). Before you try to model a lightsaber, just try out a few of the tutorials that come with the programs. Once you get the basics down, try out A-Z of Modeling a New Lightsaber Hilt written by T7nowhere. It will walk you through new lightsaber hilt creation. Hope that helps! @ ChAiNz - thanks Link to comment Share on other sites More sharing options...
Darth Damstrak Posted August 11, 2005 Author Share Posted August 11, 2005 It does help! Thanks a lot! Hopefully, you'll see a few of my mods soon! Link to comment Share on other sites More sharing options...
Jeff Posted August 11, 2005 Share Posted August 11, 2005 It does help! Thanks a lot! Hopefully, you'll see a few of my mods soon! I'll be expecting them Link to comment Share on other sites More sharing options...
Darth Damstrak Posted August 12, 2005 Author Share Posted August 12, 2005 Also, how do you make it so that the saber has a unique texture (not the same as the other sabers) but same saber model. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted August 12, 2005 Share Posted August 12, 2005 ^^^^ In KotorTool, go to ERFs-->TexturePacks-->swpc_tex_tpa.erf-->W-->w_lghtsbr_001.tpc. Then just extract it, making sure you save the shader also (double click on the texture, select 'export selection to txi file, and then save it and it will save both the tga file and the txi shader file). Then just open it up in photoshop or whatever program you have and edit away! Then, you'll have to rename the texture so it matches your model. Some helpful tutorials: Reskinning Standard in-game hilts Achilles Lightsaber Walkthrough Hope that helps you out! fixed hyperlinks - ChAiNz.2da Just make sure to extract the rexture corresponding to the saber's color, for instance, the red saber is #6 and the blue one is #1. Link to comment Share on other sites More sharing options...
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