Jeff Posted August 15, 2005 Share Posted August 15, 2005 [align=center]New Selectable Player Character - Reskinned Zherron[/align] Download it from PCGM or Insane Entertainment (My Site) This mod has been sitting on my desktop for almost a month now. I finally decided to finish it up by making portraits and finishing the installer. I had actually planned on doing some vert changes on the head model, but it got complicated and I decided this wasn't the mod to do that on. So I'll save that for a futute mod... Anyways, I hope everybody likes the mod! Here's the readme: Description: --------------------------------------------------------------------------- This mod adds a new playable character to TSL. The head is based on Zherron, the Khoonda militia leader. I have reskinned the head to make him appear younger, as well as made four Dark Side transitions from scratch. I have tried to make his fall to the Dark Side realistic, and I tried to stay away from the living undead DS transitions. There are 5 custom portraits included (1 normal, 4 DS). List of Files: Configuration Files: appearance.2da - describes the appearance of the new PC heads.2da - includes the new PC in the game portraits.2da - includes the new portraits for the PC DMHC01.tga - head texture DMHC01d1.tga - DS transition 1 texture DMHC01d2.tga - DS transition 2 texture DMHC01d3.tga - DS transition 3 texture DMHC01d4.tga - DS transition 4 texture DMHC01.mdl - model file DMHC01.mdx - model file DMpo_HC01.tga - portrait file DMpo_HC01d1.tga - portrait file DMpo_HC01d2.tga - portrait file DMpo_HC01d3.tga - portrait file DMpo_HC01d4.tga - portrait file Installation: --------------------------------------------------------------------------- 1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. NOTE: this mod uses itemcreate.2da and itemcreatemira.2da files. If you are already using such files, please read the disclaimer below. It's VERY important that your .2da files aren't located within a sub-folder of your override directory! *************************************************************************** IMPORTANT NOTE! The installer will NOT look for existing files within sub-folders of the Override folder, just in the Override folder itself. If you have modified versions of any of the above listed files sitting in sub-folders, put them into into the main Override folder before running the Installer. *************************************************************************** 2. Next, run the installer application named "Install New PC-Reskinned Zherron.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs. NOTE: You have to run this installer for this mod to work. Simply copying the files from TSLpatchdata doesn't work! Uninstall: --------------------------------------------------------------------------- Simply remove all files included in this mod from your override directory. Known Issues: --------------------------------------------------------------------------- There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can. Acknowledgements: --------------------------------------------------------------------------- Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible. http://kotortool.home.comcast.net/ Thanks for stoffe-mkb- for creating and providing use of her great TSL Patcher. Now, you don’t have to worry about .2da compatibility and all that merging files business. Great job stoffe! http://www.starwarsknights.com/tools.php Thanks to T7nowhere, for giving me some great tips on portrait-making. http://members.shaw.ca/t7nowhere/KotOR.htm Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way. You guys rule! http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Conditions of Use: --------------------------------------------------------------------------- You are free to use this mod for your own personal use. However, I must grant proper permission for you to include anything from this mod in a public mod. If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod. [align=center][/align] Link to comment Share on other sites More sharing options...
Snafu7 Posted August 15, 2005 Share Posted August 15, 2005 Looks great, im gonna have to dl it as soon as my copy of TSL arrives. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 15, 2005 Share Posted August 15, 2005 Looks good DM I like the 4 stage transitions I think if I do any more Exile Characters it will have the 4 stage thing going. @swgbking you'll love it when you get it Especially since we have all these wonderful goodies on the forums to play with General Kenobi Link to comment Share on other sites More sharing options...
MdKnightR Posted August 15, 2005 Share Posted August 15, 2005 I think that you need to put some color into his lightside face. It looks kinda darkside. Link to comment Share on other sites More sharing options...
Jeff Posted August 15, 2005 Author Share Posted August 15, 2005 I think that you need to put some color into his lightside face. It looks kinda darkside. Yeah, I guess that is one thing I didn't edit too much. I changed his hair and eyes for the lightside head, but didn't do anything about his pale skin. Oh well, I still think he looks good. Thanks for the compliments GK and swgbking. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 15, 2005 Share Posted August 15, 2005 How about making him a "really light side version" that's got him all rosey cheeked and then the standard one (the way you have it now) could be the "normal/lightside" face??? Not sure if you can have a (just say) 100% lightside face or not but it would be worth a shot if you could. Regardless still looks good Just my 2 cents General Kenobi Link to comment Share on other sites More sharing options...
Jeff Posted August 15, 2005 Author Share Posted August 15, 2005 How about making him a "really light side version" that's got him all rosey cheeked and then the standard one (the way you have it now) could be the "normal/lightside" face??? Not sure if you can have a (just say) 100% lightside face or not but it would be worth a shot if you could. I wish this was possible, so I could make the default portrait for the "grey" Exile, and then make some changes for a super-lightside face. But theres no way to get it to show up in game. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 16, 2005 Share Posted August 16, 2005 So the extra slot that we at first didn't utilize was a dark side transition??? Figures hee hee hee It's been a few months since I played with heads so I was a bit fuzzy on that. I never utilized it I know for HeAdShOp(s) It's a shame we can't "specify" at what stage a head entry comes into play accounting for DS/LS points and such. Anywho don't wanna hiijack ya thread so I'll hush yappin' This is one of my fav's for male character head looks though and I'm gonna add this one to my collection General Kenobi Link to comment Share on other sites More sharing options...
lighting Posted June 23, 2014 Share Posted June 23, 2014 Is this available anywhere? Link to comment Share on other sites More sharing options...
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