Jump to content

Home

About puppets (as requested)


stoffe

Recommended Posts

The a_addkreia.ncs only fires when Kreia actually joins you for the first time. You'll have to load a savegame prior to that point if you want to get a puppet in that way.

 

Scripts are fired from dialogs by placing the name of the script in the Script #1 field of a a dialog branch using DLGEditor. In this case, just put "givepuppet" in that field for some branch of dialog. In your case, if you want to do this after the point Kreia joins your party, her main dialog is "kreia.dlg" in the dialogs.bif. I might also recommend playing around with the FindRefs utility. It can be useful for finding these types of things.

Link to comment
Share on other sites

  • 1 year later...
this is really bad. can you tell me the buttons i need to press to get there. this is really sad...lol

Ok, if you don't know how to do this simple task after it's been explained, you need to go up to the tutorial forums and go through a tutorial or two (maybe Doom_Dealer's?) before you come to us like this.

 

_EW_

Link to comment
Share on other sites

the thing is ive never used any of these programs and im not sure what some of these things mean. its not like there's a dicitionary i can read

 

No, but if you'd actually read what I post and go do what I recommended, then it would be better than a dictionary. That's what tutorials are for.

 

http://www.lucasforums.com/showthread.php?t=131944

http://www.lucasforums.com/forumdisplay.php?f=592

http://www.lucasforums.com/showthread.php?p=1552754#post1552754

 

Hope. This. Helps.

 

_EW_

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 years later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...