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Where is the Mandalore without helmet tga?


Lando Griffin

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oooooo, is that why the tga becomes black and shiny?

Which .tga? I R confused :xp: hehehe...

 

You mean the armor's .tga itself? If so, check your alpha levels... they may be set too high. Mandalore's Armor has a shader within the model itself so it's naturally shiny... any tweaking of the alpha channel will adjust it accordingly (dull or shinier)...

 

Also, is the armor itself black (your armor skin)?

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  • 10 months later...
Would it be possible to mod Mandalore's armor so that his helmet can be on OR off? From what i've read it seems you have to set one or the other...

 

The way I've done that is through a dialogue. I made two scripts, this one takes his helmet off (and incidentally unlocks his armor, although he'll always appear to wear the same armor unless you change appearance.2da...

void main() {
    object oMand = GetObjectByTag("Mand");
    ChangeObjectAppearance(oMand, 639);
   }

 

This script puts the helmet back on...

void main() {
    object oMand = GetObjectByTag("Mand");
    ChangeObjectAppearance(oMand, 462);
   }

 

I attached the scripts to dialogue choices, so he could wear it or not, change it whenever he was in the party.

 

The ChangeObjectAppearance is just shifting which appearance.2da row he uses; 639 is the helmetless row and 462 is the normal row.

 

There's no need to modify his armor to get the helmet off. If someone else wears Mandalore's armor, it shows up as shiny blue helmetless armor, very similar to the other Mandalorian armor in K2.

 

It would be a bit more involved if you wanted to make custom armor that looked like Mandalore when someone else wears it.

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