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reskinning a weapon


Darth InSidious

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Posted

How do you create a new texture variation for a weapon, so instead of replacing an already existing sword, you create a new one, for example?

 

Also, is it possible to transparentify something when it has an envmaptexture CM_Baremetal attached?

Posted

To reskin a weapon, you will need to find the weapon model and texture. do what you want to the skin and then you will have to point the model to your skin, you can do this by hexediting the .mdl or you can use the "renamer" function in MDLops. The instructions to use renamer come with MDLops

 

You will not be able to use the alpha channel on a single texture for both transparency and a shader like CM_Baremetal.

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