Darth InSidious Posted September 11, 2005 Share Posted September 11, 2005 How do you create a new texture variation for a weapon, so instead of replacing an already existing sword, you create a new one, for example? Also, is it possible to transparentify something when it has an envmaptexture CM_Baremetal attached? Link to comment Share on other sites More sharing options...
T7nowhere Posted September 11, 2005 Share Posted September 11, 2005 To reskin a weapon, you will need to find the weapon model and texture. do what you want to the skin and then you will have to point the model to your skin, you can do this by hexediting the .mdl or you can use the "renamer" function in MDLops. The instructions to use renamer come with MDLops You will not be able to use the alpha channel on a single texture for both transparency and a shader like CM_Baremetal. Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 11, 2005 Share Posted September 11, 2005 yes, u need to make a new sword/ uti, then name it w_melee_99, call the tga w_melee_99, then put it in the override and use the kse or the giveitem cheat to get it. Hope this helps. Link to comment Share on other sites More sharing options...
T7nowhere Posted September 11, 2005 Share Posted September 11, 2005 ^^^ that won't work for weapons, the new skin must be applied to the model. Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 11, 2005 Share Posted September 11, 2005 oo, whoops, sorry Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 12, 2005 Author Share Posted September 12, 2005 Thanks Link to comment Share on other sites More sharing options...
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