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Kotor: Force Adept


Weiser_Cain

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It seems to me that this can be worked around by first creating a new non-jedi class and then somewhere early on (possibly the "Awaken" line) you can have the game run a few scripts to up your force points and give you one or two basic powers.

 

Although, you won't be able to learn new force powers at each level up, but it would give the illusion of the character being able to use the force despite not being a jedi class. Just an idea though.

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