StaffSaberist Posted November 4, 2005 Author Share Posted November 4, 2005 OK, it worked! Sort of. The angles are all messed up, though: http://img459.imageshack.us/my.php?image=shot00655be.jpg All the pillars should be facing in towards the center of the room, which is that rift_statue model. It's not that I can't fix it, I'm not a completely useless S-O-B. But it's a bit of time I would not need to waste if the misc_model worked correctly. *sigh* Oh well, back to the drawing board... or maybe school. I get out early today, so I can get a bonanza of work done. All I need to do is rotate them all left 90 degrees... Link to comment Share on other sites More sharing options...
riceplant Posted November 4, 2005 Share Posted November 4, 2005 You know, you can set the angle(s) key on more than one thing at once if you select them all, to save time. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 4, 2005 Author Share Posted November 4, 2005 No, not this time. I can select more than one, yes, but certainly not all. I have them all at different angles. I did that on purpose, so they would face inwards, toward the rift_statue. So, I can select all the ones that should be facing 180º, and are set that way, but face 90º in game, and set them at 270º so that they will face 180º in game. Got all that? Good; explain it to me. j/k, I do understand all that. Basically, I have to add 90º to whatever is already set. This way, they will face as they should. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 8, 2005 Author Share Posted November 8, 2005 I have been off the computer as of late, since all the classes assigned projects at once (grumble, grumble) so I haven't been able to map. I may need to take a break for a couple of days to get these projects done and out of the way, then I can get started again. Link to comment Share on other sites More sharing options...
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