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Force Crush Question


TheOssusKeeper

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How do I make Force Crush more powerful and last a couple seconds longer? or any force power for that matter? Can I edit the spells.2da to accomplish this or do I have to edit some script? If it's the .2da which variables do i need to change? If it's the script, then someone with lots of Patience is going to have to walk me through it step-by-step, cause I am totally dumb when it comes to scripting... :D so I hope it's the .2da... ;)

 

EDIT: just checked the spells.2da tut. and have a couple or three questions:

 

1. conjtime, the time it takes to initiate the FP? yes or no

 

2. casttime, the duration (length of how long the FP lasts)? yes or no

 

and

 

3. Maxcr, the power of the FP (strength)? yes or no

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no, to do this, you have to edit k_inc_force.nss:

 

Check this thread for the damage:

http://lucasforums.com/showthread.php?t=153887

 

and for the duration, you should see lines such as this one:

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, OBJECT_SELF, [color=skyblue]3.0[/color]);
//or
float fDuration = Sp_CalcDuration[color=skyblue]24.0[/color]);

The value in blue represents the duration in seconds.

 

You have to compile with k_sp1_generic.nss and k_inc_force is an included script.

There are two tutorials in the stickies: one about scripting a force power and one about editng spells.2da: check them.

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