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Naga Sadow

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Well, you could always make it yourself:D

Know you didn't want to hear that;)

 

You could just look through the module related tutorials, and ask around if you have questions.

I've only been learning how to make modules for TSL, but if there aren't to many differences between KI and TSL, then it's not as hard as it looks.

The place you'll run into trouble though, is that the ebon hawk has a lot of story going on in it, and I don't know how you'd be able to fit the ship to the game without

A. Scrapping the story and making a new story,

B. Trying to make all the plot essential scripts and everything work just as good in your ship as the hawk, probably taking you forever,

 

On the bright side, you'll have to check, but it may be supported for KT's module editor:D

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You could always make a recruit mod, there's at least one tutorial on the subject in the tutorials section, you'd just have to make someone stand in a room (or wherever) and when you talk to them you'd put a script in the dialog that makes them available in your party select screen,

It's a little more involved, but that's the general idea:)

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