randydg Posted November 27, 2005 Share Posted November 27, 2005 OK, here is what i need help with.. area:650dan problem: need separate death scripts for the master. tried: I tried changing each masters conversation and made a dlg for each master and put it in their utc file under conversation. analisis(sp): the 650jedi.dlg is interfearing with making sepearate death scripts. i want 1 of the jedi masters to have a small dlg file that i can do and the rest just say the default this master is dead...etc... I also tried deleting the top part of 650jedi.dlg to remove the death dialog and just make each master their own dlg fille but when i compile and play it, all that happens is it starts over the whole conversation from begining. if i leave the top part of 650jedi in the script and just change the conversation in each utc they will ignore the utc and go directly to the 650jedi.dlg and say they are all dead. can anyone help me figure out what and where i need to edit to make the 650jedi.dlg do the first part then after they are laying on the ground switch to the conversation in each utc. thanks for any help Link to comment Share on other sites More sharing options...
Darth333 Posted November 28, 2005 Share Posted November 28, 2005 I don't have the game with me but check the conditional scripts in 650jedi.dlg. You probably have a conditional script there that makes the .dlg jump to a specific entry. Make sure you are using tk102's dlg editor. To switch to another .dlg file, you can use a script like this: void main() { ActionStartConversation(GetObjectByTag("npc_tag"),"my_dlg"); } Link to comment Share on other sites More sharing options...
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