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LUCAS ARTS - TAKE NOTE (IDEAS FOR KOTOR3)


kevinmitchell

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In terms of real-time lightsabre combat, the system used in KotOR is one of the best features of the game.

 

Before KotOR i'd never played an RPG, but I both owned and played Jedi Outcast and Jedi Academy. I just associated lightsabre combat in games with thrashing about till you hit someone, but when I first engaged in melee combat in KotOR, with blades crashing against each other I just though WOW!

 

So, in short, leave the combat system as is. It's better that way.

 

I'm with ya on that one Darth Windu

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I do agree with you Doctor, on the basis that so far, no game has come up with a control system that properly simulates real time lightsaber combat

It's also a very hard job to make something like that.

 

No freakin way is real time lightsaber combat sucky, just watch the damn movies and you'll know it isnt, its damn cool. In fact, its so cool that gamers put up with absolute garbage like JKA just so they can have even a tinsy sample of its glowy, projecter hum goodness.

I couldn't agree more.

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