Colma Adawin Posted December 14, 2005 Share Posted December 14, 2005 hey ppl, as some of you are aware i've recently been having grapical problems with my KotOR II game. some ppl believed it was the TSL Holowan plug-in, but i havent got that installed, a few minutes a go i geared myself upto write up every mod i had installed on my computer. but then, i decided to catagorgise my mods, then install them, test them, well, my first test was with .2da based files. and wat you know DAM! on the startup, my character, not Sion or Nillious but my character head was turned into a saucer!!! So, firstly Heres the List of Mods installed: BoaDur's Charged Armour Colma Adawin Sabres D3_Zombies and Floating Sabres 100% Influence More Feats RH TSL Workbench Robes 1 High Level Force Power High Level Force Power update TSL Dual Weapon Mod TSL Multi-Stim ULtimate Sabre Mod XC_No Force Visual FX ***** ALL THESE MODS WERE DOWNLOADED AND INSTALLED WITHOUT FLAWS ***** secondly, PLEASE, if anyone knows anything of this problem, i am in dire need of your help Other Mods TO BE INSTALLED @ LATER DATE:- {Modifications} Dark Jedi Conversion Mod Darkside Music ( March ) Envida's Ebon Hawk Lab Station Mod EZ swoop TSL Fire + Ice + Atris Gift Ice Armour of the Handmaidans (IAOTH) mod Improved Atris { n_darthtraya001.utc file bugged i've deleted it accordingly } Kreia End Lightside Music Maverick187's Megido&Avenger MDK_Asian_Female 04 Remote influnence Ryyk Blade Sith Ritual Robe TSL Tweak Patch TSL Bastila Robe 2 XC_MindProbe {Fixes} 411dxn_puzzlefix 650jedi_fix Avol_BronzeLightsabre_fix CyanFix Hiddencompartment_fix Holo_droid_fix K2_floatsbrs K2_revsbrs K2_viskreia K2-robes-fix ( Svosh's Model and UV fix ) robesfix ( Comma's Padawan textures) rzf_3cfd_xboxlines { MOD DELETED } rzf262handcs_fix rzf criminals_questfix rzf_fuelsource_questfix rzf_meblaskip starport_visa_tradefix workbench fix xc_grenades {retextures} Female Miners Uniform Female Jedi Undies Hanharr Reskin Harkers Sabre Adjustment Mandalore_knight MilspecHKseries Party Reskin Real Darth Nihilus bare mid-rif Swoop Biker Leather (mira) { MOD DELETED } shaggoths sith soldiers svosh's master robe skins and icons again, if ANYONE KNOWS ANYTHING ABOUT THESE FILES CONFICTING / having grapical errorors please inform me as soon as possible so that i may sort my game out. you may even be helping others in the future Colma Adawin Oh i found these three files ORIGINALLY in my override folder. does any have a clue? more than me obviasly. computer_p.gui journal_p.gui MG_Line.tpc Thanks again Holowan Link to comment Share on other sites More sharing options...
Pavlos Posted December 14, 2005 Share Posted December 14, 2005 The three files: computer_p.gui, journal_p.gui, and MG_Line.tpc are all installed with the game, on mine anyway. I have absolutely no idea what they are doing there, nor do I know why Obsidian used their own Override folder. Link to comment Share on other sites More sharing options...
Jackel Posted December 14, 2005 Share Posted December 14, 2005 The two gui files and the tpc arent in my override folder, even after the patch. What version of the game are you playing? (ie UK, Europe, USA etc). They could be something needed to help translate the game over to a non english language of the game. Link to comment Share on other sites More sharing options...
Colma Adawin Posted December 15, 2005 Author Share Posted December 15, 2005 @ Jackel I'm Playing the UK Version @ Everyone 1.) i've made a back up of the override when i finished installing all the .2da based mods. 2.) with my other override installed all the other mods and then used KSE to test the Items that i was interested in. 3.) the problems i came across were :- BA122 Prototype Doublesaber pearl (All) G-Cut Crystal ( Blue / Green / Purple / red / yellow ) S-Cut Crystal (Blue / Green / Purple / red / yellow ) Blood stone focusing crystal (Blue/ Green / Purple / red / yellow ) Frost shard (aqua / Green / Purple / red / yellow ) Rocarian (Blue/ Green / Purple / red / yellow ) Zez-kai-ell doublesaber crystal These were all Mercenary Armours ?!?! and i could equip them as armour though the descripions were for Lightsabre crystals The reason i put this little segment here is becoz it may only be a result of the problem i'm having. Colma Adawin please help if you can Link to comment Share on other sites More sharing options...
stoffe Posted December 15, 2005 Share Posted December 15, 2005 BA122 Prototype Doublesaber pearl (All) G-Cut Crystal ( Blue / Green / Purple / red / yellow ) S-Cut Crystal (Blue / Green / Purple / red / yellow ) Blood stone focusing crystal (Blue/ Green / Purple / red / yellow ) Frost shard (aqua / Green / Purple / red / yellow ) Rocarian (Blue/ Green / Purple / red / yellow ) Zez-kai-ell doublesaber crystal These were all Mercenary Armours ?!?! and i could equip them as armour though the descripions were for Lightsabre crystals Sounds like you have a broken baseitems.2da file. The USM crystals use new baseitem-types added to this file, which is referenced by the BaseItem fields in all the UTI template files for the crystals. I'd guess that you have another mod installed (likely a mod adding armor) which also overwrites this file, which has replaced the baseitems.2da that came with USM with its own copy. Thus the crystal UTIs now reference the new baseitems added by this other mod, rather than the lines of the USM. To fix this you'd have to merge the two 2DA files from the different mods. I'd start out with the USM copy of baseitems.2da since it affects so many UTI-templates, and then merge the lines of your other mod into that file. Then you'll need to edit the UTI templates that came with this other mod and update the BaseItem fields in them to point to the new line numbers in baseitems.2da for those lines you just added. Link to comment Share on other sites More sharing options...
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