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(W.I.P) Update & Information

A few moments ago, I cleaned out all the unimportant information from my (W.I.P.). There are some mods that never got off my harddrive, for I was getting tired durring the school year.

 

I will be making a mod release for KotOR I in about a week's time. For the past few days, I have been working on a personal mod, which I wanted to make for myself. After putting in so much detail, I thought that I would share its final incarnation with everyone.

 

(Hint: Look at the first mod mentioned in my signature for KotOR I - Mods in Progress.)

 

Bastila Mod - Location Revealed

 

Mod Release Date: Posssible 'Sunday, July 16, 2006 @ 12:00 Noon'.

Other screenshots will be uploaded during this week.

 

Update: July 11, 2006 @ 2:00 pm

At the moment, this mod is going quickly and smoothly. I found a dialouge/story editor.

 

All that is left:

1 - Dialouge creation.

2 - Item Discriptions.

3 - Scripting the whole thing together.

 

As of this moment, the Bastila Mod is a mini addition to KotOR I. Similar to its KotOR II counter part, which became DAP, this mod has some interesting resemblance. I reduced this mod to one location. Since a lot of people have moved onto other games, I though this would be a nice and simple addition.

 

Progress: 90% Done

 

If there are requests latter, I will turn this into a larger mod. :)

 

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Some 'Dark Apprentice' variation history:

Variation I: - (PC) Bastila (PC/NPC) The Lost Jedi

Variation II: - The Dark Apprentice I

Variation III: - The Dark Apprentice: Gold (Combined Mod of DAP I & DAP II)

Variation IV: - The Dark Apprentice: Holowan Consortium

 

There were a total of four variations to DAP, and I thank everyone involved.

 

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Where on Dantooine?:

Where on Dantooine are we building this new Bastila Mod? Do you know where we are? What is your guess?

 

Bastila Mod - Location Revealed

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I had to make a slight change to the KotOR I mod. Since there are a very few unique head pieces, I had to find a way to work around a problem. I found that my cognitions also relaxed, for I really wanted to go through with an idea. My only problem is that there is no 'cut' heads. which I can incorporate into the mod. So, I worked around the issue. Someday, I will learn how to design head pieces, but I don't really have the time to learn. Since everything is hitting me at once, I have to create quick and easy solutions.

 

At the moment, the stage has been setup, the characters are in place, the elements are designed, and the initial scripting is done. All I have to do is: create the dialouge, create discriptions, and get everything edited.

 

I have five new variations of a robe, which can only be warn by a certain 'Battle Meditation' user.

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