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My KotOR3 Gameplay Ideas


Darth Windu

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Yes, get ready for this thread Mk.3. Unfortunately the first incarnation had to be locked down (at my request) because it was taken up entirely with one idea, and the second one got way too heated and was locked down as well. Anyway, here's the third incarnation, please try to keep it civil everyone.

 

Well, having played both KotOR and KotOR2 many times, I thought I may as well post some ideas I have for gameplay improvements if there is a KotOR3. Anyway, here goes.

 

 

Attacks

- Player should be able to chose default attack for all NPC party members and self. For example, player could choose a party member to use Flurry as their default attack, which that character would use without any external input.

 

 

Classes

- Non-Jedi Prestige classes should be introduced with LS and DS variants. These would be

 

Soldier --> Peacekeeper (LS) / Mercenary (DS)

Scout --> Commando (LS) / Bounty Hunter (DS)

Scoundrel --> Smuggler (LS) / Slaver (DS)

 

These classes would give access to various feats/abilities similar to those obtained in the Jedi Prestige classes. For example, the Peacekeeper/Mercenary would get the same extra two-weapon fighting and weapons proficiency feat options as the Jedi Weapon Master. These would also provide an option in terms of training NPC party members. Do you want to train a Soldier as a Jedi Guardian, or as a Peacekeeper/Mercenary?

 

- Jedi Master should be renamed Jedi Force Master, while Sith Lord should be renamed. These titles are indicative of Rank, not ‘path’. For example, irrespective of what class you are, you will still be either a Jedi Master or Sith Lord.

 

 

Feats

- Allow associated Prestige classes access to class-specific feats. For example, if player chooses Jedi Sentinel --> Jedi Weapon Master, player should be able to choose Force Jump feats. These would not be automatically granted however.

 

 

Force Powers

- Restrict certain ‘iconic’ force powers to either Light Side or Dark Side. In this case, Force Heal could only be used by a LS Jedi, while Force Lightning could only be used by a DS Sith. Neutral players would not be able to use either.

 

- Restrict the final tier of force powers, eg Master Force Speed, Master Force Valour etc to Prestige classes only. This would show a much greater difference between Masters and Knights/Padawans.

 

 

Lightsabre crystals

- Give colour crystals small bonuses that reflect the Jedi/Sith that would be using them. These would be

 

Blue, Cyan = +1 Dexterity

Yellow, Orange = +1 Intelligence

Green, Veridian = +1 Wisdom

Red, Purple = +1 Strength

Silver, Bronze etc = +1 Charisma

 

 

Loadout

- Party Members should have to load up on weapons/items before leaving the Hawk or whatever base you are using at the time, and then have no access to any other weapon you have picked up previously once you leave your base, much like the system used in Jedi Academy. However, if you picked up items while travelling, they would all be accessible to your party members.

 

- Add more weapon-carriage places for party members, such as Pistol Holsters (thighs) and a backstrap for Blades, Rifles etc.

 

- Allow party members to carry 'holdout blaster's' on their arms, where Energy Shields are carried, much like Mira's rocket launcher. At present, 'Holdout' blasters are useless because they are simply not powerful enough, especially considering there are many much more powerful pistols out there.

 

 

NPC reaction to player’s clothes

- NPC’s should react to what the player is wearing, which currently does not happen. For example, an NPC will react exactly the same to you regardless of whether you are wearing Dark Jedi robes with a Red double-bladed lightsabre, or wearing Jedi robes with a Blue or Green lightsabre. This would be similar to how NPC’s react to you on Taris in KotOR if you are wearing the Sith Uniform or not.

 

 

Random Item placement

- All unique items, such as Onasi Blaster, Jolee’s Robes etc should be non-random.

 

- Shopkeepers and items should be divided into levels. For example, a level 1 shopkeeper would stock very basic items, but they would be completely random basic items. To the same extent, a high level shopkeeper would stock only the best items, but would have randomised selections of the best items.

 

- All other loot etc should be random, but in keeping with where the loot is coming from. For example, Dark Jedi wielding Red lightsabre’s shouldn’t drop Jedi robes and Blue/Green sabres.

 

 

Swoop racing

- Enable player to purchase or choose a swoop bike at the start of the game. Bikes could come in combinations of average acceleration/average top speed, poor acceleration/good top speed, good acceleration/poor top speed etc.

 

- Allow Swoop bike upgrades to be purchased.

 

- Enable swoop bike ‘tuning’ to fit them better to each track.

 

 

Weapons

- Add Sniper rifles. These would have a very long range and high power, but ineffective at short range and a long time between shots. Effectively, they would be at one extreme, with blaster Rifles in the middle, and Repeating blasters at the other end. This would also lend different attack feats to different weapons. Power Blast would be very useful for Sniper rifles while Rapid Shot would suit Repeating blasters more by accentuating their strengths.

 

- Add Assault Rifles. Especially rifles similar to modern weapons such as the M-16/M-203 combination. This would allow NPC’s to launch grenades and darts from their weapons much like Mira’s rocket launcher in KotOR2 instead of having to throw them.

 

- Re-introduce Heavy Weapons feats for Repeating blasters and Sniper blasters.

 

 

Workbench

- Allow player to build all basic weapon types eg. Vibro-blades, blaster pistols, blaster rifles, Lightsabre’s etc.

 

- To be able to build basic weapons, player should have to break down one example first with no components received in order to learn how to build that type of weapon.

 

 

Thoughts?

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