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entity flush and reverse compiling


Ranius

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1:)

is there a way i can flush entities off my map, so i don't have to manually select each and every one and press backspace and repeat?

 

2:)

and when i decompile one map, then try to open it, my radiant blocks/lags/stops responding. what is that about?

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Deactivate all your filters (detail, patches, etc) and deselect everything (press ESC a few times). Then press ALT+2 to filter entities from view. Press I (invert selection) to select the entire map. Press ALT+2 again to unfilter entitites, then press I again. Viola, all your entities are selected.

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