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entity flush and reverse compiling


Ranius

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Posted

1:)

is there a way i can flush entities off my map, so i don't have to manually select each and every one and press backspace and repeat?

 

2:)

and when i decompile one map, then try to open it, my radiant blocks/lags/stops responding. what is that about?

Posted

1) I dont think so

 

2) I have never had that problem. What are you using to decompile them with? A special program or just a .bat file you made? If it is a bat file then maybe you did something wrong?

Posted

Deactivate all your filters (detail, patches, etc) and deselect everything (press ESC a few times). Then press ALT+2 to filter entities from view. Press I (invert selection) to select the entire map. Press ALT+2 again to unfilter entitites, then press I again. Viola, all your entities are selected.

Posted

whoa! tnx wedge. i didn't quite think to actually think about it :p

 

and the program i am using is already integrated into GtkRadiant. although it is version 13 for decompilation of JA maps so tht might be the problem?

Posted

I always used the latest download of Q3Map2 for doing mine. I am not sure what version it was, but I am fairly sure it was later than the one that came with 1.3.12. I downloaded it from the shaderlab web site.

  • 1 month later...

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