goldberry Posted January 13, 2006 Share Posted January 13, 2006 Because I can't say when I want someone to visit a custom planet I have made, I want to give the player different dialog options depending on if the Leviathan has been completed or not. What would I put in a script (as short as possible) for this to work? Link to comment Share on other sites More sharing options...
Darth333 Posted January 13, 2006 Share Posted January 13, 2006 int StartingConditional() { return (GetGlobalBoolean("LEV_MALDREAM")== TRUE); } You can also check k_qa.nss for the global numbers corresponding to each planet. If I remember well the LEV_MALDREAM global is set to true when the player learns who he/she but there's nothing to do on the leviathan afterwards and there are no dialogues (if you need it, you still could add a line to check if the player is still onboard but it's kind of pointless IMHO). This is what I used for T7's revan's mask plus mod. Link to comment Share on other sites More sharing options...
goldberry Posted January 13, 2006 Author Share Posted January 13, 2006 As always: Darth333 to the rescue. Thanks a bunch. This will help me alot. Link to comment Share on other sites More sharing options...
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