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Dialog Option To Appear After The Leviathan


goldberry

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int StartingConditional()
{
return (GetGlobalBoolean("LEV_MALDREAM")== TRUE);
}

 

You can also check k_qa.nss for the global numbers corresponding to each planet. If I remember well the LEV_MALDREAM global is set to true when the player learns who he/she but there's nothing to do on the leviathan afterwards and there are no dialogues (if you need it, you still could add a line to check if the player is still onboard but it's kind of pointless IMHO). This is what I used for T7's revan's mask plus mod.

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