Akaramu Posted January 20, 2006 Share Posted January 20, 2006 I spent hours after getting the demo figuring out the MEG structure and then writing this extractor in C++ just to find someone beat me to it! Well I don't care, I'm releasing my hard work anyway Perhaps someone will prefer mine, I don't know. www.ethersoft.net/EmpireAtWar/Kaelic's%20MEG%20Extractor.zip Simply put it in the Empire At War GameData\Data directory, drag a MEG file onto the program and watch it work amazing wonders of gloriusly sloppy code, well atleast you don't have to see that part. Link to comment Share on other sites More sharing options...
robotsonic Posted January 20, 2006 Share Posted January 20, 2006 mate, i feel really sorry for you. but well done i can't get yours to work though :/ it tells me that the 'application configuration is incorrect' any ideas? Link to comment Share on other sites More sharing options...
Slocket Posted January 20, 2006 Share Posted January 20, 2006 Nothing wrong with having two versions, in case of one does not work. Link to comment Share on other sites More sharing options...
(TAG)Rebel_Stri Posted January 20, 2006 Share Posted January 20, 2006 the other one didnt work, ill try urs! Link to comment Share on other sites More sharing options...
(TAG)Rebel_Stri Posted January 20, 2006 Share Posted January 20, 2006 ITS NOT WORKING!!!!! idk why though. i put it in the Data folder in the EaW file, but still no new units! Link to comment Share on other sites More sharing options...
eaterofpies Posted January 20, 2006 Share Posted January 20, 2006 I spent hours after getting the demo figuring out the MEG structure and then writing this extractor in C++ just to find someone beat me to it! Well I don't care, I'm releasing my hard work anyway Perhaps someone will prefer mine, I don't know. www.ethersoft.net/EmpireAtWar/Kaelic's%20MEG%20Extractor.zip Simply put it in the Empire At War GameData\Data directory, drag a MEG file onto the program and watch it work amazing wonders of gloriusly sloppy code, well atleast you don't have to see that part. heh i rushed mine out because there was already a mod seriously yours is probably a bunch better than mine as mines a total hack. Dont suppost youve identified those 4 bytes i mention in the readme for mine?? or you could list the things youve tried so I dont duplicate any more work. as i mentioned in the thread for my one its not any kind crc as far as i can tell I thought it might be the sum of all of the bytes in the file up to that point but the numbers dont look right for that so im pretty much stumped direct link to the readme with the bits of the file ive worked out so far and i really wish id done mine in an object orientated language . . . proper object orientation would have been usefull http://dedibox.geezas.com/~pies/EAWUnpack.TXT Link to comment Share on other sites More sharing options...
Tyler_Durden Posted January 20, 2006 Share Posted January 20, 2006 well guys, it looks like none of these tools work properly. I get runtime errors with one and the other one doesn't launch. Link to comment Share on other sites More sharing options...
Admiral Sith Posted January 20, 2006 Share Posted January 20, 2006 This one works for me, got all the folders from the mod, since i dont have the Demo . Now i can try some modding Link to comment Share on other sites More sharing options...
troop5 Posted January 21, 2006 Share Posted January 21, 2006 it tells me that the 'application configuration is incorrect' Same here, we cant get your extractor to work. Why? We need some kind of runtime files or what? Link to comment Share on other sites More sharing options...
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