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My personal thoughts about the demo


Breiti

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1) too small, too small, too small !!!! Why do I have to download 750 MB if I only play 15 minutes ???? I cant make up my mind about this game within that timespan.

 

2) Graphics : Very good. Well, not as good as AoE3 but still very good

 

3) Sound : Very good. Nothing to complain

 

4) What I really dont like is the fact that I cant build a base on planets like in all the other RTS games. Personal thoughts, yes but still I think there is something missing in the game.

 

Please release another demo with more playing time !!!!!

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I agree, mostly on 1 and 4. Also I took a look at the rebel techtree, and I seriously hope that's not all of it. Otherwise they seem very limited on ships as well as ground troops. I think 20 different units for each combat should be the minimum.

 

So far there's:

2 types of fighters

1 type of bombers

Correlian Corvette

Correlian Gunship

Marauder Corvette

Neb-B

Neb-B crashed into MC cruiser like thing,

MC cruiser

 

And that's about it. Maybe I forgot 1 or 2, but it's still not anywhere near 20 types. And some of them may not be different from others, just upgraded versions. As there are only a few buildable.

 

I also don't like the idea of buildspots. I hated LOTR:BFME for it. They also seem to be placed on somewhat illogical places.

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Ships do add up to twenty I think, just as a total not as a per side thing.

 

Rebel space forces are:

Z-95 Headhunter

T65 X-Wing

Y-Wing

CR90 Correllian Corvette

Correllian Gunship

Marauder Corvette

Nebulon-B Frigate

Assault Frigate

MC80 Mon Calamari Cruiser

 

Nine units in the demo, you also gain access to the A-Wing with the hacks, so ten for Rebels.

 

Imperials will be having:

 

TIE Fighter

TIE Scout

TIE Bomber

Acclamator Cruiser

Victory-class Star Destroyer

Imperial-class Star Destroyer

Tartan Patrol Cruiser

Broadside Cruiser

Interdictor Cruiser

IPV 1 Imperial Patrol Vessel

 

Ten Imp ships. Fairly balanced group, but while neither side has 20 types, combined they add up to that total.

 

As for the build spots... done well they can work, to be honest though, I prefer Birth of the Federation's five resource building types which needed human resources, then a series of other buildings which had limits per system or per empire. Just works better for me, but then I probably see things that way because of some of the crud Rebellion used to pull by killing not only my buildings but my already limited amount of building slots when certain events went down.

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Ships do add up to twenty I think, just as a total not as a per side thing.

 

Rebel space forces are:

Z-95 Headhunter

T65 X-Wing

Y-Wing

CR90 Correllian Corvette

Correllian Gunship

Marauder Corvette

Nebulon-B Frigate

Assault Frigate

MC80 Mon Calamari Cruiser

 

Nine units in the demo, you also gain access to the A-Wing with the hacks, so ten for Rebels.

 

Imperials will be having:

 

TIE Fighter

TIE Scout

TIE Bomber

Acclamator Cruiser

Victory-class Star Destroyer

Imperial-class Star Destroyer

Tartan Patrol Cruiser

Broadside Cruiser

Interdictor Cruiser

IPV 1 Imperial Patrol Vessel

 

Ten Imp ships. Fairly balanced group, but while neither side has 20 types, combined they add up to that total.

 

 

 

I did mean types of units per side. And I think 10 is not enough. and I don't mean 20 is the absolute minimum, but just a guideline. A unit more or less doesn't make any difference. I think there's too much of a gap between the normal cruisers and the really big ones (such as the ISD and the MC 80). There should be something like an MC 40 or a Dreadnought in between.

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OK, you´ve found another RTS that has no base building.

 

But It´s just a fact : Base building is fun ! :)

 

That´s what is like in games like wc3, aoe3 : Building my base and having to defend it. Yes thats one of the mayor points: The panic in your ees, when someobe destroys your newely build factory.

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OK, you´ve found another RTS that has no base building.

 

But It´s just a fact : Base building is fun ! :)

 

That´s what is like in games like wc3, aoe3 : Building my base and having to defend it. Yes thats one of the mayor points: The panic in your ees, when someobe destroys your newely build factory.

 

 

 

Well if you don't like it don't play it. Most strategist prefer a battle with logical placed/built buildings rather than a box that is built in 10 seconds by a guy with a hammer and 20 wood O_O.

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There is no army in existence that mines resources and builds itself a factory or barracks on the battlefield. They go into battle with the forces they have, and come out again at the end with whatever's left. At most, they put up some tents for field triage or command posts. Resource-harvesting and base-building are the most unrealistic and tedious aspects or RTS games--I'm really glad to see a game with the persistent forces and tactical focus of Empire at War.

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There is no army in existence that mines resources and builds itself a factory or barracks on the battlefield. They go into battle with the forces they have, and come out again at the end with whatever's left. At most, they put up some tents for field triage or command posts. Resource-harvesting and base-building are the most unrealistic and tedious aspects or RTS games--I'm really glad to see a game with the persistent forces and tactical focus of Empire at War.

 

Very well said. I am very encouraged by the focus of EAW as well. Dawn of War was on the right track when they dumped the traditional resource model, which brought me back to the RTS genre.

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