Deathsith Posted January 22, 2006 Posted January 22, 2006 is this mod worth getting yet?, it sounds really good an i cant wait to play it but are there alot of bugs? keep up the good work!
meh_cd Posted January 22, 2006 Posted January 22, 2006 I tried building a research facility on Coruscant - nothing. You mean the one that mentions the Death Star in its description, right? Ugh, I just want this to work. We use the swmod.exe... the hacked one correct?
enterman Posted January 22, 2006 Posted January 22, 2006 I tried building a research facility on Coruscant - nothing. You mean the one that mentions the Death Star in its description, right? Ugh, I just want this to work. We use the swmod.exe... the hacked one correct? well im not sure if there was one alrdy built for me or not on coruscant but im preaty sure I built it there (a research building). yes we are supoosed to use the swmod.exe I also just noticed that there is an invisible unit at hoths land battle 2 though the unit does nothin but my units shoot at him.
Hinkel Posted January 22, 2006 Posted January 22, 2006 I think i need a new config file for this mod.. so thats why i cant see any upgrade buttons
Jmaster3265 Posted January 22, 2006 Posted January 22, 2006 it doesnt seem to work for me, i have a question how do we know these mods are safe? I did one mod on my old comp it messed it up...
meh_cd Posted January 22, 2006 Posted January 22, 2006 I think i need a new config file for this mod.. so thats why i cant see any upgrade buttons That may be it, but I installed the mod on a fresh install of the demo and it still gave me problems.
Renown Posted January 22, 2006 Posted January 22, 2006 most people are not stupid or ballsy enough to put virus/trojans etc into a mod, and then release it publicly, as that person would then most likely get tracked down and beaten to death. So, its reasonable to assume its safe. If your computer crashes or has issues, its do you software issues on your end that just happen to conflict with the game.
Ra2er Posted January 23, 2006 Posted January 23, 2006 A quick question: Where is the upgrade button found on the galactic screen?
QWAD Posted January 23, 2006 Posted January 23, 2006 Oh man, the rebels built obi wan! and they sent him into a space battle and obviously crashed the game.
chr0n1x Posted January 23, 2006 Author Posted January 23, 2006 Ok woke up, now to help, those space/land battle crashes are a mistake on my part, I must have mistyped some names, it was late. I am going to disable all non-model heroes for the next release. This mod is safe, no virii or trojans. Invisible units are ion cannons, removed in next version. Research options are on the same planet where you built your research lab. Those crashes, I checked the files and they seem to be correct, so it may be that the rebels are sending heroes that dont work into battle, in the next version I am disabling heroes that do not work.
enterman Posted January 23, 2006 Posted January 23, 2006 Ok woke up, now to help, those space/land battle crashes are a mistake on my part, I must have mistyped some names, it was late. I am going to disable all non-model heroes for the next release. This mod is safe, no virii or trojans. Invisible units are ion cannons, removed in next version. Research options are on the same planet where you built your research lab. make sure to check out the 2 invisible buildings on Hoth land battle.
chr0n1x Posted January 23, 2006 Author Posted January 23, 2006 make sure to check out the 2 invisible buildings on Hoth land battle. I did, They are ion cannons, which have no model, and will be removed in the next version.
enterman Posted January 23, 2006 Posted January 23, 2006 I did, They are ion cannons, which have no model, and will be removed in the next version. what about the 3rd invisible building or was that another ion cannon? I retreated from the battle and came back and the 3rd invisible building was gone though. btw great mod, best yet
Warstomp Posted January 23, 2006 Posted January 23, 2006 Do the Jedi heroes accually work in this one you made it sound like you did but do they?
Ralleous Posted January 23, 2006 Posted January 23, 2006 He's on it. If he removes the option for the heros that don't have a model accociated in the data we installed for the demo, then these 'force ghosts' will quit crashing. It is a result of missing 3D parts if you will for the named jedi. Big fan of the XML and TXT editing of this game. Although I'd rather rename the ships as I get them ingame...the TXT files of by ship namebanks is pretty cool. DIE REBELS!
Ra2er Posted January 23, 2006 Posted January 23, 2006 I think I know why the research button isn't appearing on my game, I have a different config.meg file to the original. I've been looking for the original but can't find it anywhere, if someone could post it on the net somewhere then I'd be able to play this mod properly.
Silencez Posted January 23, 2006 Posted January 23, 2006 What planets can built Imperial Star Destroyers?
meh_cd Posted January 24, 2006 Posted January 24, 2006 You need to get rid of Obi-Wan. He crashes the game whenever the Rebels use him in space battles.
chr0n1x Posted January 24, 2006 Author Posted January 24, 2006 All heros will not be buildable (AI does build them) in next version, and in the full game Kuat, Mon Calamari, Fondor & Sullust, if you have one of them, you can build a SD on any planet.
chr0n1x Posted January 24, 2006 Author Posted January 24, 2006 Empire Mod v1.1.2 by Chr0n1x Changelog: <--v1.1.2--> Removed Ion Cannons Fixed bug where AI would "build" any hero Reduced AI agressiveness Fixed Hardpoint issue with space stations higher than lvl 2 D/L: http://files.filefront.com/empiremod10_112rar/;4658962;;/fileinfo.html Contact: Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0 Email: chr0n1x@clonetrooper.com
JamieEAWFiles Posted January 24, 2006 Posted January 24, 2006 Mirrored these files at http://empireatwar.filefront.com/ for you chr0n1x Hope you'll contiune to produce and submit mods to the community.
DarkLord1981 Posted January 24, 2006 Posted January 24, 2006 It seems ok, but what puts me off is the rebels building multiple Han Solo and Chewbacca units. So, when Han Solo attacked my fleet, 2 falcons decimated my fleet within 5 minutes. So, 2 falcons took out 4 T/F squads, 4 T/B squads and 4 VSDs in like 5-10mins. I hope he is that strong when i control him, but i bet you he ain't.
darth_vadar_13 Posted January 24, 2006 Posted January 24, 2006 can u jst put this on WINRAR nd extract to the data folder?
darth_vadar_13 Posted January 24, 2006 Posted January 24, 2006 ps. does this clash with any otha mod?
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