HUGOMAND Posted January 24, 2006 Share Posted January 24, 2006 Yeah the quest revamp is awesome. Quest has gone a little more exciting. And wat do you mean with rebels being weak? I think they should be weaker, I hate to see that it is even POSSIBLE for the rebels to capture Theed or Corellia! Link to comment Share on other sites More sharing options...
Justus Posted January 24, 2006 Share Posted January 24, 2006 I agree. I want the rebels to be a bit more under the gun. I am a rebel, and want to feel like I'm going up against the might of the Empire. As it stands right now I can land in Kor Vella and kill that AT-ST that spawns a short distance from the starpot without even breaking a sweat... used to those things were hard to take down, now I can get my DE-10 pistol and use relentless onslaught and the thing is toast. I can understand why they felt the need to tone down certain aspects of the game for newer gamers or whatever, but it does break immersion when you can solo an AT-ST that would be, technically, very difficult to take down. Link to comment Share on other sites More sharing options...
HUGOMAND Posted January 24, 2006 Share Posted January 24, 2006 yeah, it's quite unbalanced. And the AT-ST also drops brains, bones and other stupid things xD Link to comment Share on other sites More sharing options...
Justus Posted January 24, 2006 Share Posted January 24, 2006 I guess we can always pretend it's the guts of the driver inside the AT-ST Link to comment Share on other sites More sharing options...
HUGOMAND Posted January 24, 2006 Share Posted January 24, 2006 Eww, haha good one Link to comment Share on other sites More sharing options...
Justus Posted January 25, 2006 Share Posted January 25, 2006 The more I think of it, the more I would like to see Bespin added. Have some nice quest in there, quest involving the Wing Guard - maybe a quest to help put an end to the corruption in the Wing Guard. I would also like to see the monthly story arc's return, an epic adventure surrounding Bespin. Things like that is what the community really needs right now, as it stands right now, the community feels very disjointed. Link to comment Share on other sites More sharing options...
Nedak Posted January 26, 2006 Author Share Posted January 26, 2006 What I mean is that Rebels dont really get any cool armor or any support of the public lol. Link to comment Share on other sites More sharing options...
HUGOMAND Posted January 26, 2006 Share Posted January 26, 2006 Rebels has UBER armors! Havent you seen the rebel battle armor? Damn it loooks so cool! Link to comment Share on other sites More sharing options...
JediConsularAD Posted January 26, 2006 Share Posted January 26, 2006 i have reb assault armour which i lke better than stormie armour. Link to comment Share on other sites More sharing options...
Justus Posted January 26, 2006 Share Posted January 26, 2006 What I mean is that Rebels dont really get any cool armor or any support of the public lol. I have to disagree with this. Rebels have always been catered to by the devs. There was a part in the Cries of Alderaan story arc where you had to contact a person called Dr. Vacca, anyway, the rebels were under the gun - then the devs chime in with a server wide announcement that basically gave the rebels a heads up, so in the end the rebels eventually won that arc (speaking from my experience on Ahazi, don't know about other servers). Alot of imps weren't too happy about that, and I don't blame them honestly. The rebels have always had a strong public support in the game. The armor issue has been addressed, pre-cu the rebels really didn't have any armor at all - now they have some really nice armor (I have assault which I think is great.) However I will say that the Empire tends to get the better PvPers, just from my obvservation anyway. Link to comment Share on other sites More sharing options...
rowdiebob500 Posted January 28, 2006 Share Posted January 28, 2006 For new planets I would have to say Hoth, Coruscant, Bespin, and the other usual suspects would be the best for the game. If Coruscant existed in SWG most Tatooine and Naboo natives would head over there I would think. The populations in the galaxy would balance out. Link to comment Share on other sites More sharing options...
Hobbie911 Posted February 2, 2006 Share Posted February 2, 2006 I quit Galaxies a while back due to many reasons--not the least of which was lack of content on established worlds. They need to expand the breadth of the cities on Corellia for one: -Add Treasure Ship Row to Coronet. It's perfect content for Smugglers, Traders, and Entertainers. You could literally have hundreds of "quests" running through and out of Treasure Ship Row. -Add the Blue District to Coronet. -Add the Gold District to Tyrena. -Allow players to live in apartments in established cities. -Add casinos, tapcafes, and marketplaces (again, "quest" potential out the wazoo). -Add the resort metroplex south of Tyrena on the Gold Beaches. That's what it's there for. -Put a limit on the number of eyesore...err player cities per planet. -Add the CEC shipyards in orbit over Corellia (again, "quest" potential literally out the wazoo...so much that we're running out of wazoos). And that's just Corellian updates. It's just basic stuff like that that should've and could've been done years ago. The Devs are just too incompetent. Link to comment Share on other sites More sharing options...
Justus Posted February 3, 2006 Share Posted February 3, 2006 Those are some good ideas, I like alot of those. Casino's are in the game now, but I rarely see anyone using the things. I agree with the player cities, I don't like how they are choking up the landscape and such. And since half of them seem to be ghost towns with empty vendors... I say get rid of them. Link to comment Share on other sites More sharing options...
Kranckor Posted February 10, 2006 Share Posted February 10, 2006 On the movies for the prof's it showed cloud city so that will be the city we will be seeing in the near future. What are you talking about? Link to comment Share on other sites More sharing options...
Kranckor Posted February 10, 2006 Share Posted February 10, 2006 Bespin also has casinos, and would be a good place for resources, they might be able to make a zone for pilots and such....would be cool to fly around Bespin, getting ahead of myself though. I really wish they would move the time forward in this game, make it more interesting - have the rebels go under the gun, have the imperials have the upper hand. Tougher crack down in cities, make it feel more like the movies in that respect. Coolest thing they implemented was those nova troopers in cities, but quickly got rid of them because they were insanely powerful... I thought it was great though. They actually are going to be pushing the time forward. TH said we'd hear more about it soon so I hope it's in the Producer Letter. Link to comment Share on other sites More sharing options...
JediConsularAD Posted February 10, 2006 Share Posted February 10, 2006 i doubt bespin will be included, but hoth is almost definately going in, coruscant would probavly cause major framerate issues and lag to make it how we see it in the movies so i also doubt that. Link to comment Share on other sites More sharing options...
Justus Posted February 10, 2006 Share Posted February 10, 2006 I would assume Hoth would be fairly easy to implement, since it's a barren wasteland of snow/glaciers/mountains. Wouldn't have to worry much about NPC's or cities. Shame scouting skills have gone away, this would be a great place for scouting skills (terrain negotiation, camp kits, etc.). Link to comment Share on other sites More sharing options...
HUGOMAND Posted February 10, 2006 Share Posted February 10, 2006 I think they're gonna add some more iconic professions later, but that will of course first be after trader revamp, entertainer revamp, smuggler revamp, a hell lot of coffee breaks, combat revamp and that's about it Link to comment Share on other sites More sharing options...
Justus Posted February 11, 2006 Share Posted February 11, 2006 Hopefully they'll just fix the professions they had and bring them back... I miss pistoleer alot, really enjoyed that class. Wish they would bring back the ability to mix professions too, feels kind of limiting to just be one class and not do anything else. That limits the re-playability to me, the reason I played the game since June '03 was because of the vast amount of professions, and combinations you could be. I am barely motivated to log on anymore. Link to comment Share on other sites More sharing options...
HUGOMAND Posted February 11, 2006 Share Posted February 11, 2006 I was master carbineer/master combatmedic. People loved combat medics, but now there's medics every :'( Link to comment Share on other sites More sharing options...
JediConsularAD Posted February 11, 2006 Share Posted February 11, 2006 lol i used to be a doctor/scout and i enjoyed that after switching from artisan, unfortunately i never got the chance to try out bio engineer but did creature handler, i wish they would add creature scientest or something that would be cool. although i am glad they got rid of trainers, those sucked. Link to comment Share on other sites More sharing options...
HUGOMAND Posted February 11, 2006 Share Posted February 11, 2006 Yeah, but they were better than no skill diversity Link to comment Share on other sites More sharing options...
Justus Posted February 11, 2006 Share Posted February 11, 2006 I don't miss trainers much, although I did use them from time to time. I do miss being able to teach other people skills, or have them teach me skills... in a way I do miss the apprenticeship points though. Link to comment Share on other sites More sharing options...
Ice88 Posted February 12, 2006 Share Posted February 12, 2006 what about Manaan? thatd b cool i reckon with the whole sith and republic presence Link to comment Share on other sites More sharing options...
JediConsularAD Posted February 12, 2006 Share Posted February 12, 2006 what about Manaan? thatd b cool i reckon with the whole sith and republic presence wht do you mean, mannan had a sith/republic presence almost 5000 years ago (sw time) ,that is no more, plus the only reason they were there was because they were harvesting kolto. although the underwater buildings would be cool it doesnt bear any real significence on this era and may also inspire the cevs to create otoh gunga, enough said. Link to comment Share on other sites More sharing options...
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