enterman Posted January 23, 2006 Share Posted January 23, 2006 Game just crashed when I was doing the Rebel Full Tech Campaign, Land battle at Bestin. Crashed when I clicked the begin button (second 1). Link to comment Share on other sites More sharing options...
teh_hunter Posted January 23, 2006 Share Posted January 23, 2006 yea its sorta imposible play this with the lvl 5 station bug....i really would like to enjoy this mod, but its sorta imposible to have fun when its imposible to win space battles. PLEASE HELP US, this is a great mod, but with this bug its not doing so great Link to comment Share on other sites More sharing options...
Killer_Man Posted January 23, 2006 Share Posted January 23, 2006 yea its sorta imposible play this with the lvl 5 station bug....i really would like to enjoy this mod, but its sorta imposible to have fun when its imposible to win space battles. PLEASE HELP US, this is a great mod, but with this bug its not doing so great Too many bugs in this mod.... thats bad:) Link to comment Share on other sites More sharing options...
Cox_ Posted January 23, 2006 Share Posted January 23, 2006 Can we use SD's? i cant get them at fonder Link to comment Share on other sites More sharing options...
wswordsmen Posted January 23, 2006 Share Posted January 23, 2006 I was invading the kasheek (as rebels) and I couldn't kill the space station (with corvetts and mon colimari crusiers). AI is good though. Link to comment Share on other sites More sharing options...
superdude Posted January 23, 2006 Share Posted January 23, 2006 ok instead of using units without models and thus cause the game to crash why not stick to the models in the demo? great mod though. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 23, 2006 Share Posted January 23, 2006 More Bugs: Empire oriented, havent tested Rebs yet. Magnepulse Weapon building causes crash when trying to invade. (I'd just disable it.) Hypervelocity Gun Building has no model planetside (Changing the Ion Gun and this one to use the Turbolaser Tower works just fine, since they do nothing once on Land) Imperial Academy has no model, also the Commanders it should produce are not unlocked. Imp Research also has no model. Imp Heavy Factory (not the AT-AT one) has no model. There is a little anti-infantry turret north side of the base that always spawns on the Land map which is owned by whoever is attacking Suggestions: Unlocking the Proper Turbolaser Tower is easy as adding Test_ to the begining of Template_Galactic_Turbolaser_Tower_Defenses and its 2 children's names/variants of. One tower populates all 3 planetside. This will remove the greyed out "Not buildable in demo" icon. I haven't really looked into this yet, but I think the Tat Land maps we have to use may have a structure limit. So landing on one of those really large planets full of buildings might cause a crash. Link to comment Share on other sites More sharing options...
quickymart Posted January 24, 2006 Share Posted January 24, 2006 Copy the XML Folder that is in the RAR or Zip to your Star Wars Empire at War Demo\Gamedata\Data\ Folder To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder. To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder. To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder. To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder. ok, are two of those supposed to be rebel? and also do you paste each individualy when you want to play them or can you paste them all at once? Link to comment Share on other sites More sharing options...
General Nuke Em Posted January 24, 2006 Share Posted January 24, 2006 As they're the same files, I think you cannot use them all at once. I think that Assault Frigates and Mon Cal cruisers require level 3+ stations to be built. Since you cannot build those stations in this mod, it also means that you cannot build assault frigates or Mon Cal cruisers even if you use R2D2 and C3P0 to unlock the techs for them. I believe the same would hold true for the Imperial side with ISD's, though I haven't tested it yet. Link to comment Share on other sites More sharing options...
Iamme Posted January 24, 2006 Share Posted January 24, 2006 As they're the same files, I think you cannot use them all at once. I think that Assault Frigates and Mon Cal cruisers require level 3+ stations to be built. Since you cannot build those stations in this mod, it also means that you cannot build assault frigates or Mon Cal cruisers even if you use R2D2 and C3P0 to unlock the techs for them. I believe the same would hold true for the Imperial side with ISD's, though I haven't tested it yet. They have to be built at the shipyard planets - Kuat, Fondor, Mon Calamari and Sullest. Link to comment Share on other sites More sharing options...
quickymart Posted January 24, 2006 Share Posted January 24, 2006 you can build mon cals, you just need ackabar i think...not too sure but i made three, that then proceded to get there asses killed by bombers...booo! Link to comment Share on other sites More sharing options...
trimmdogg Posted January 24, 2006 Share Posted January 24, 2006 hey this is way to hard, i get no fun out of it, i play on easy, but because you tweaked enemy ai, it still destroys me, its not that i can beat i just lose so much, and its not that fun....maybe do what ultimate mod guy did-eh! Link to comment Share on other sites More sharing options...
clone_troopa Posted January 24, 2006 Share Posted January 24, 2006 Original: hey this is way to hard, i get no fun out of it, i play on easy, but because you tweaked enemy ai, it still destroys me, its not that i can beat i just lose so much, and its not that fun....maybe do what ultimate mod guy did-eh! Revised: Hey, this is way to hard hence I cannot have fun with it. I play it on easy but because you tweaked the enemy A.I. it still destroys me. I lose so much that it is no fun at all! Perhaps you should do what ultimate mod guy did-eh. -------------So many commas I decided to lend a hand. Link to comment Share on other sites More sharing options...
JediBdm Posted January 24, 2006 Author Share Posted January 24, 2006 Copy the XML Folder that is in the RAR or Zip to your Star Wars Empire at War Demo\Gamedata\Data\ Folder To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder. To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder. To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder. To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder. ok, are two of those supposed to be rebel? and also do you paste each individualy when you want to play them or can you paste them all at once? Woops, lol, sorry, I do alot of this stuff when Im tired. Concerning the AI, I felt Easy was tooo easy so I just made Easy the defaul normal, they never attacked in easy. So basically, if Normal is to hard for you, dont buy EaW, come to think of it, why do you even play games? lol Easy = Normal Normal = Hard Hard = Insane! Link to comment Share on other sites More sharing options...
enterman Posted January 24, 2006 Share Posted January 24, 2006 hey this is way to hard, i get no fun out of it, i play on easy, but because you tweaked enemy ai, it still destroys me, its not that i can beat i just lose so much, and its not that fun....maybe do what ultimate mod guy did-eh! this is y we needed a save feature. Link to comment Share on other sites More sharing options...
Slocket Posted January 24, 2006 Share Posted January 24, 2006 You can build the other ships instead of making a level whatever space station, just make the requirements in the XML within congfig.meg so they only require level "one" station, and change the planet from whatever it says (such as Kuat to "Hoth"). make sure you keep the total file length the same for a straight hex edit. Or unpack it using a tool. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 24, 2006 Share Posted January 24, 2006 I think I've fixed up all the missing models and whatnot. Now I just have to see how long I can play without anything new popping up. Oh I was right about planets slots, need to make sure in Planets.xml none go over 6 slots, otherwise you get those false victories where you lose your ground force. Link to comment Share on other sites More sharing options...
JamieEAWFiles Posted January 24, 2006 Share Posted January 24, 2006 I've mirrored this file at http://empireatwar.filefront.com/ for you jedibdm Link to comment Share on other sites More sharing options...
Den of Earth Posted January 24, 2006 Share Posted January 24, 2006 Excellent mod man! The demo was too much of a tease, this lets me really check things out. Much more challenging, was actually getting my fleet wiped out the 1st few tries. Damn MonCals kicked the crap out of my Victory SDs. With some planning and caution it was beatable. There was an occasional "invisible space station" bug which confused and aggravated me at first, but any more gameplay from the demo is a bonus. There was an odd thing where large ion bolts were immobilizing my SDs every couple minutes. They seemed to come from above, as if god himself was smiting my fleet. Came to greatly fear the words "ion cannon firing" Anyway, great job, looking forward to playing some more after work. Thanks Link to comment Share on other sites More sharing options...
Empirecitizen Posted January 24, 2006 Share Posted January 24, 2006 It would be most likely the ion cannons firing, I believe they diasable your ship's shield (used them myself in another mod) Link to comment Share on other sites More sharing options...
trimmdogg Posted January 24, 2006 Share Posted January 24, 2006 good call enterman!! well i guess im just gonna play earth 2160 till feb. 16, then that will never see light again, nor any of my other computer games, lol Link to comment Share on other sites More sharing options...
Den of Earth Posted January 24, 2006 Share Posted January 24, 2006 It would be most likely the ion cannons firing, I believe they diasable your ship's shield (used them myself in another mod) Yes, they must be ion cannons, just suprised that they are taking out my SDs with 1 shot before I even see the enemy fleet, leaving them disabled and crackling with energy. The MonCal ions are not nearly so devastating as "God's" ion cannon that seemed to be striking from above. Notcertain, but I think it only happened when the space station was invisible. Link to comment Share on other sites More sharing options...
Hartmrolf Posted January 24, 2006 Share Posted January 24, 2006 I've noticed something weird, it is as if infantry is almost invincible, even with an atat you have to fire one single rebel inf squad for minutes to destroy them. I don't know about imperial infantry but they may have the same bug. Great Mod though, rebel Ai sure IS tough. Though my fleet made up of 4 victories and 2 isds plus some tartans regularly hacks them to pieces, especially if tarkins sit's on one of the Ships. Link to comment Share on other sites More sharing options...
shadowsfm Posted January 24, 2006 Share Posted January 24, 2006 im making my own mod soon, where you start with lvl 1, dont get units and vehicles until you are high enough level, and heros are hidden (not hidden very hard.) im going to see if i can use the maps in the tute to work, for extra deversity, hope it works. anyone have a list of units and vehicles that dont work? Link to comment Share on other sites More sharing options...
darth_vadar_13 Posted January 24, 2006 Share Posted January 24, 2006 can someone tell me where to install this cause im a dumbass! Link to comment Share on other sites More sharing options...
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