Grey_Ghost Posted January 26, 2006 Author Share Posted January 26, 2006 Links fixed now, Had a small problem. If you managed to Download v2.1G please download it again. I just checked the Infiltrator, he works just fine (I replaced his model). Sure your thinking of this mod? Link to comment Share on other sites More sharing options...
Deathsith Posted January 26, 2006 Share Posted January 26, 2006 thnx! trying now Link to comment Share on other sites More sharing options...
Empirecitizen Posted January 26, 2006 Share Posted January 26, 2006 Gd idea for the AT-AA , they are great. Like some sort of artillery. Are they firing the bombs y-wing release , they look very similar? I hope the AT-AA in the full version will also be able to attack ground units. Link to comment Share on other sites More sharing options...
Kazeite Posted January 26, 2006 Share Posted January 26, 2006 Great mod, Grey_Ghost! I've finally been able to play a little longer without encountering untargetable bug. Specifically, I can't destroy Home One (Ackbar's ship), because I can't target her engines. And basic idea is the same: once I destroy all other hardpoints, entire ship becomes untargetable. Well, at least you got rid of untargetable space station bug... so it seems that this bug is tied directly to certain models. Nevertheless, great job, and keep it up! Link to comment Share on other sites More sharing options...
Lord hobo Posted January 26, 2006 Share Posted January 26, 2006 i had a probelem with the prevoris version i was the empire trying to invade i think it was Byss i completed the land and space battles but i dident claim as mine so re redid the land battle again and again no change but u may of fixed it now so ill dl the new version and let u know Link to comment Share on other sites More sharing options...
Lew Posted January 26, 2006 Share Posted January 26, 2006 Doesn't work, game just crashes Link to comment Share on other sites More sharing options...
Goldenshadow Posted January 26, 2006 Share Posted January 26, 2006 In this new version, 2.1G I play as imperial tech 1 . the game seems to crash during galactic map when I didn't do anything other than wait for units to train. I just just making AT-ATs. I think its something the rebels are doing. Link to comment Share on other sites More sharing options...
jonesyjonez Posted January 26, 2006 Share Posted January 26, 2006 In this new version, 2.1G I play as imperial tech 1 . the game seems to crash during galactic map when I didn't do anything other than wait for units to train. I just just making AT-ATs. I think its something the rebels are doing. same here, this mod isn't very playable because i keep getting exception errors before i can really build up any forces to invade a planet. here's my exception log, maybe it'll help. Exception in thread 8DC - Main Thread Exception code EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Attempt to read from address 00000E50 Exception occurred at 005F38B2 - Unknown code pointer Stack walk: 00000000 : Unknown Register dump: Eip:005F38B2 Esp:0022F36C Ebp:00000000 Eax:00000000 Ebx:0277DFA0 Ecx:00000040 Edx:009BD2D8 Esi:00000000 Edi:00000000 EFlags:00010202 CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000 Bytes at CS:EIP (005F38B2): 85 8E 50 0E 00 00 5E 0F 95 C0 83 C4 1C C3 8B 91 68 11 00 00 53 33 DB 3B D3 56 75 25 8B 74 24 0C 53 C7 46 18 0F 00 00 00 89 5E 14 68 C3 B7 93 00 8B CE 88 5E 04 E8 24 E5 E0 FF 8B C6 5E 5B C2 08 I didn't include the stack dump because it was a million lines. Link to comment Share on other sites More sharing options...
sandzibar Posted January 26, 2006 Share Posted January 26, 2006 i get the same... and the cancel trick doesnt work.. just closes the app. but otherwise big thumbs up on the mod so far. Link to comment Share on other sites More sharing options...
PR-0927 Posted January 27, 2006 Share Posted January 27, 2006 It's a great mod, besides the fact that it crashes every 10-15 minutes! I am also sad about the removal of the V-wings, they are cooler than Z=95s (even if they are weaker). - Majin Revan Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 27, 2006 Author Share Posted January 27, 2006 Yeah the cancel trick only works when initially invading. Maybe the game crashes when the Rebels and Pirates mix it up. I'll see what I can do. About the V-Wings they are still in there, just used by Pirates on both Land and Space. Has anyone made it long enough to attack the Pirates at MonCal or Kuat? If so, how did it go? Was it fun or annoying? Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 27, 2006 Author Share Posted January 27, 2006 UPDATE: Do not play Tech Level 1 settings. For one thing the Rebels can't steal tech from the Empire without taking out the Pirates first, and they need tech to do that. Also the majority of Tech levels isn't even set, which I'll have to put in. Pirate land forces will be removed from MonCal and Kuat, 1 of them will be added to a Kessel Land Mass. You will be able to fly from MonCal directly from Kuat and vice versa. Kessel is really just a bonus to whomever owns it(high credits). After that I'll see how stable the game is. I've yet in my testing to get a random crash at galactics while not doing anything. Link to comment Share on other sites More sharing options...
TaylorAtCTS Posted January 27, 2006 Share Posted January 27, 2006 sorry but um...this has probly been asked....why cant i build ISD's as the empire?... Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 27, 2006 Author Share Posted January 27, 2006 They can only be built at MonCal or Kuat. Link to comment Share on other sites More sharing options...
TaylorAtCTS Posted January 27, 2006 Share Posted January 27, 2006 Ohhh thanks sorry about that....quick answer i appreciate it Link to comment Share on other sites More sharing options...
Goldenshadow Posted January 27, 2006 Share Posted January 27, 2006 Having too many planets are a problem, but now theres too few. There should at least be a couple more planets to take over Maybe at least 10 total. Link to comment Share on other sites More sharing options...
StarFadedBlack Posted January 27, 2006 Share Posted January 27, 2006 Has anyone made it long enough to attack the Pirates at MonCal or Kuat? If so, how did it go? Was it fun or annoying? I did. It was kinda hard but fun. I had to reinvade in space battles about 3 times cause they took out my y-wings and other ships like they were nothing. You need a heavy, multi-type unit fleet with a ton of reinforcements ready to take them out with the rebelsand that was on easy. The ground battles were a little easier, I didnt have to reinvade there. I just cant wait for the game to come out. One question, how many land maps are there besides tatooine, if any? Link to comment Share on other sites More sharing options...
enterman Posted January 27, 2006 Share Posted January 27, 2006 I did. It was kinda hard but fun. I had to reinvade in space battles about 3 times cause they took out my y-wings and other ships like they were nothing. You need a heavy, multi-type unit fleet with a ton of reinforcements ready to take them out with the rebelsand that was on easy. The ground battles were a little easier, I didnt have to reinvade there. I just cant wait for the game to come out. One question, how many land maps are there besides tatooine, if any? there will be alot more than just tatooine in the full game. Link to comment Share on other sites More sharing options...
StarFadedBlack Posted January 27, 2006 Share Posted January 27, 2006 Ooops I meant in the demo, sorry about that. Link to comment Share on other sites More sharing options...
gswift Posted January 27, 2006 Share Posted January 27, 2006 Hi Ghost, and thank you for your work. If you intend to enable more star systems, I like the linear layout you chose in version 2.1G. Have you thought about a loop of systems? Rebel, Empire, and Pirate could each share a border. I think that would add a cool strategic element… Do I defend myself from the Empire, or do I grab land from the pirates…?? Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 27, 2006 Author Share Posted January 27, 2006 Tatooine's map is the only one available. I've tried some of the Tutorial maps, but they had pre placed buildings and didn't seem to work well. I'd love more maps. Once the game starts selling it will be nice to forget all about the limited Demo. I was afraid it wouldn't be enough systems, and I was right. I plan to bump it up to 12 systems (2Asteroids, 10planets). Configured in a big circle allowing you and the AI to attack from 2 different sides. I may have to remove the Pirates if they are whats causing the random crashing, but I haven't experienced it yet. I'll probably add the choice to play with or without pirates. Link to comment Share on other sites More sharing options...
Silencez Posted January 27, 2006 Share Posted January 27, 2006 They can only be built at MonCal or Kuat. they shouldn't be buildable on Mon calamari! only on sullust, fondor and Kuat. Link to comment Share on other sites More sharing options...
Apocalypse|TFL Posted January 27, 2006 Share Posted January 27, 2006 rebel infiltrater unit, cant see it, cant kill it, had to retreat from some battles, can you remove it? I've had the same problem too (v2.0) Almost seems like the unit is actually beneath the terrain. All my units can see it (well detect it morelike) and shoot in it's direction but hit nothing but the floor. I've even managed to follow the health bar around for a limited time while it gets fired on, and it takes no damage whatsoever. Link to comment Share on other sites More sharing options...
TheStressPuppy Posted January 27, 2006 Share Posted January 27, 2006 In any case im amazed at what you guys managed to pull off in such a short time with so little resources or reference (to the game itself). Granted much of the content was already in the demo waiting to be discovered, and according to the devs we just "barely scratched the surface" compared to the full game?! Couple stupid questions that prolly have already been asked. Not that it would be usefull when the full game arrives, but is it possible to create new maps for the demo? Mainly so that we get something other than repeat tattoines every ground battle. Very tedious, and the tornados irritate me to no end. "Whatever you do troopers just STAND there, and LET the tornado kill you" lol. I would move em when i see it comming, but sometimes your view is in one part of the map, and you have an army camping waiting to attack at another spot. There should be an audio warning that a tornado is comming. Like a stormtrooper screaming "Tornado! take cover!" Stormtroopers are stupid.. but not THAT stupid Do we know anything about the model format yet, and what tools we will need to create, and import new models? Reason being is i am contemplating going back into modding (look at my sig), and yes it would be a Star Trek mod, but only Star Trek. I have all the ships i need, but no ground forces. I cant character model if my life depended on it. So i may need help in that area. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 27, 2006 Author Share Posted January 27, 2006 New version 2.2G found HERE! I started a new thread cause that what all the Cool Mods do. they shouldn't be buildable on Mon calamari! only on sullust, fondor and Kuat Those poor oppressed Fish Heads! I've had the same problem too (v2.0) The Infiltrator was not supposed to be in 2.0G, my bad. Works fine in newest version. Couple stupid questions that prolly have already been asked. I know of no way to make new demo maps. If someone could find a way, I'd add it in pronto. I don't think anyone has figured out the model format yet. I think the general concensus is that the Final Game will be highly Mod friendly. Star Trek mod eh...I can't wait to play it! Yeah those tornadoes really bug me. I really wish my units made some kind of attempt to avoid them. Link to comment Share on other sites More sharing options...
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