mjpb3 Posted January 29, 2006 Share Posted January 29, 2006 Hi all I am tinkering around with some dialogs and I wanted to know why every time I set a_influence_inc for a convo with Disciple I get influence with Atton, who isn't even with me at the time Can some help me out with a script for influence with JUST Disciple? Thanks Link to comment Share on other sites More sharing options...
tk102 Posted January 29, 2006 Share Posted January 29, 2006 You'll need to use DLGEditor and pass the right parameter in P1 for the character you'd like to increase influence with. In the case of Disciple he is 11. (Atton = 0, the default). From that .nss file: Param1 - The NPC value of the player whose influence is increased. Param2 - magnitude of influence change: 1 - low 2 - medium 3 - high all others - medium NPC numbers, as specified in NPC.2da 0 Atton 1 BaoDur 2 Mand 3 g0t0 4 Handmaiden 5 hk47 6 Kreia 7 Mira 8 T3m4 9 VisasMarr 10 Hanharr 11 Disciple Link to comment Share on other sites More sharing options...
mjpb3 Posted January 29, 2006 Author Share Posted January 29, 2006 Yeah, I tried making adjustments to this script, but I still keep getting influence with Atton instead of Disciple :/ So, I was hoping someone could help me with an influence script specifically for Di... Thanks! Link to comment Share on other sites More sharing options...
Achilles Posted January 29, 2006 Share Posted January 29, 2006 You don't need to adjust the script, you need to adjust the entry in the parameter field in the dialog as tk102 points out above. If you play with that script, you do it for the whole game. The devs made it nice and easy by putting all the important parts in the dialog. Why would you want to make it more difficult? If you want a dialog choice to result in an influence shift for Disciple, just add a_influenc_inc (or a_influence_dec) in the script field and 11 in P1 and save. That's it. BTW, don't worry too much about P2. The devs ran out of tweak time and just set all the intervals to 8 so low, medium, and high really don't mean much Link to comment Share on other sites More sharing options...
tk102 Posted January 29, 2006 Share Posted January 29, 2006 Thanks Achilles for clarifying that better. Upon re-reading my post, I was a little obscure -- apologies to mjpb3. Link to comment Share on other sites More sharing options...
mjpb3 Posted January 29, 2006 Author Share Posted January 29, 2006 Ohhhhh.... I get it Thanks Achilles (and you too TK ) Link to comment Share on other sites More sharing options...
Achilles Posted January 29, 2006 Share Posted January 29, 2006 Glad I (we) could help Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.