Evil_MasterMind Posted January 29, 2006 Share Posted January 29, 2006 ive recently come across the lightsaber crystal expansion pack by dark ender and its a great mod http://www.pcgamemods.com/mod/11262.html but ive come across some sort of bug where it will stay on instead of turning off, it happens if i go to a new area with it on and when the new area loads its already on but it looks odd, more flat id post a pic but i dont know how to take screen shots i think perhaps its the animation that is staying on cause the mods makes the lightsabers pulsate but dont listen to me im a noob =) Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 29, 2006 Share Posted January 29, 2006 it seems to be a "regular" bug problem.. especially if the Cyan lightsaber was used as a template. Flourishing your weapon (hitting "X") should fix that.. but I understand if that's not the "fix" you'd prefer Does it happen with all of the sabers.. or just a particular colored one? There is a fixed version of the standard Cyan saber.. but not for Darkkender's sabers that I know of... Standard Cyan Saber Fix: http://www.pcgamemods.com/mod/13157.html Link to comment Share on other sites More sharing options...
Evil_MasterMind Posted January 29, 2006 Author Share Posted January 29, 2006 it only happens with the darkkender sabers none of the originals Link to comment Share on other sites More sharing options...
MdKnightR Posted January 30, 2006 Share Posted January 30, 2006 I also experienced this problem. The blades appear to be a thin sliver every time you enter a new area and do not go off until they are flourished and then allowed to retract. This has only happened with the single blade sabers, not the doubleblades. I told Darkkender about it, but he seems to be in denial. I am glad to see that I am not the only one who saw this bug. Link to comment Share on other sites More sharing options...
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