SD_Radical_Ed Posted January 30, 2006 Posted January 30, 2006 for some reason the light from my saber doesnt "light up" dark areas and doesnt show on the ground around my player in multiplayer. i was wondering what is the variable i have to add/change in jampconfig.cfg to fix this.
SD_Radical_Ed Posted January 31, 2006 Author Posted January 31, 2006 nope. thats already set. i cant figure out what the hell is going on.
SD_Radical_Ed Posted January 31, 2006 Author Posted January 31, 2006 heres a copy of my jampconfig.cfg file http://s50.yousendit.com/d.aspx?id=16MU1C96R3EPI399LHRUA037N5
acdcfanbill Posted February 7, 2006 Posted February 7, 2006 seta r_vertexLight "1" you have vertex light set, the reason i imagine is to save fps? if not, try turning it off and see if that works.
SD_Radical_Ed Posted February 8, 2006 Author Posted February 8, 2006 thx that fixed it. i thought vertex light would be better, guess its not. btw can you give me a list off all the graphical commands so i can set JA on the highest possible gpx settings? i dont have to worry about fps cuz my laptop is sooo badass (i get a constant 50+ fps if i turn off the fps limit with my current config)
acdcfanbill Posted February 8, 2006 Posted February 8, 2006 vertex light is a lot easier than lighting surfaces r_dynamicglow 1 r_picmip 0 r_subdivisions 1 r_detailtextures 1 that should make it look pretty good.
acdcfanbill Posted February 8, 2006 Posted February 8, 2006 r_subdivisions is the command that tells the engine how to break up 'curves' in the game. the lower the number, the more triangles are used to draw a curve, and thus the better it looks. a lower number is better, but i've noticed some 'errors' when using r_subdivisions 0, so try 1, and if you get errors there (errors like a curve looks like an angle instead of a curve) then bump it down to 2.
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