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So, anyone figured out how to turn off Fog of War yet?


evenflow80

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just try add to what land building you wish to have the FOW lifted.

 

Groundstructures.xml

 

<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>

 

some huge number.

 

The Comm Sensor Abandoned uses the scale factor to make it huge,

 

 

<GroundStructure Name="Uplink_Station">

<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>

<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>

<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>

<Select_Box_Scale>30</Select_Box_Scale>

<GUI_Bracket_Size>2</GUI_Bracket_Size>

<Behavior>SELECTABLE</Behavior>

<LandBehavior>LAND_OBSTACLE, EARTHQUAKE_TARGET</LandBehavior>

<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>

<Mass>1.0</Mass>

<Scale_Factor>3.3</Scale_Factor>

 

 

See the value there? FOW is 200, the Scale_Factor = 3.3 that is the trick. makes it effective 660 range.

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Tried that method, it really, really hurts the performance of the game for some bizarre reason. It takes an inexplicable nose dive to put it bluntly. I have no idea why that is.

 

BUT... I didn't know what number to set it to to make the fog of war completely go away. I just put in some huge number, but if the comm sensor makes it 200... guess 200 is all I need. Will try, and thanks!

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Hey, that is good to know.

 

I was just guessing. I would have never thought about SecondaryStructures.xml

 

And it is good to know that scale factor is the size of the model. I got tired and slept on it, I never tested it yet.

 

At any rate, I guess the solution is given. :)

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