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Sensors and sight ranges


Rhedd-5

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I tried to increase the sight range of the land-based, build-pad buildable sensor nodes, so they were a bit more useful, but nothing seems to have any effect whatsoever.

 

I tried editing the <Land_FOW_Reveal_Range> value under <GroundBuildable Name="UC_Rebel_Buildable_Sensor_Node"> in GROUNDBUILDABLES.XML.

 

Oddly enough, that line didn't exist and I had to add it, which would seem to me to mean that the sensor node was using the basic "UC_Rebel_Buildable_Abstract_Type" object's sight range.

 

Of course, experimentally changing that didn't help either.

 

Anyone have any ideas how to make the sensor node "see" farther?

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Here's a sample hard point for a fighter bay:

 

<HardPoint Name="HP_FIGHTER_BAY_00">

<Type> HARD_POINT_FIGHTER_BAY </Type>

<Is_Targetable>Yes</Is_Targetable>

<Is_Destroyable>Yes</Is_Destroyable>

<Attachment_Bone>SPAWN_00</Attachment_Bone>

<Collision_Mesh>SPAWN_00</Collision_Mesh>

<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>

<Health>1000.0</Health>

 

<Fighter_Bay_Flyout_Distance>800.0</Fighter_Bay_Flyout_Distance>

 

<Death_Explosion_Particles> Large_Explosion_Space_Empire</Death_Explosion_Particles>

<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>

</HardPoint>

 

 

The attachment bone is the important part. If you don't have this line, it will attempt to attach the hard point to the center point of the model. So if you added it without replacing another hard point, chances are that's what's happening. You can either move it to an existing bone, or if you don't mind it in the center you can leave it there, but I would recommend not making it destroyable in that case.

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