Rhedd-5 Posted February 27, 2006 Share Posted February 27, 2006 I tried to increase the sight range of the land-based, build-pad buildable sensor nodes, so they were a bit more useful, but nothing seems to have any effect whatsoever. I tried editing the <Land_FOW_Reveal_Range> value under <GroundBuildable Name="UC_Rebel_Buildable_Sensor_Node"> in GROUNDBUILDABLES.XML. Oddly enough, that line didn't exist and I had to add it, which would seem to me to mean that the sensor node was using the basic "UC_Rebel_Buildable_Abstract_Type" object's sight range. Of course, experimentally changing that didn't help either. Anyone have any ideas how to make the sensor node "see" farther? Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted February 28, 2006 Share Posted February 28, 2006 Try the object Abstract_Sensor_Array in GroundStructures.XML - the UC versions are "under construction" that is, the object that shows the scaffolding while it is building - they don't have any real stats associated with them. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted February 28, 2006 Share Posted February 28, 2006 Here's a sample hard point for a fighter bay: <HardPoint Name="HP_FIGHTER_BAY_00"> <Type> HARD_POINT_FIGHTER_BAY </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Attachment_Bone>SPAWN_00</Attachment_Bone> <Collision_Mesh>SPAWN_00</Collision_Mesh> <Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text> <Health>1000.0</Health> <Fighter_Bay_Flyout_Distance>800.0</Fighter_Bay_Flyout_Distance> <Death_Explosion_Particles> Large_Explosion_Space_Empire</Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> </HardPoint> The attachment bone is the important part. If you don't have this line, it will attempt to attach the hard point to the center point of the model. So if you added it without replacing another hard point, chances are that's what's happening. You can either move it to an existing bone, or if you don't mind it in the center you can leave it there, but I would recommend not making it destroyable in that case. Link to comment Share on other sites More sharing options...
Rhedd-5 Posted February 28, 2006 Author Share Posted February 28, 2006 Not sure why the hardpoint info in this thread, but I DO find that info useful too. ^_^ Thanks for the answers! EDIT: Yep. That did it. The sensor array works like a charm now. Thanks again! Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted February 28, 2006 Share Posted February 28, 2006 Well that's weird - I posted that in a different thread. Don't know how it ended up here Link to comment Share on other sites More sharing options...
Jan Gaarni Posted February 28, 2006 Share Posted February 28, 2006 Which thread was it, and I'll move it there? Link to comment Share on other sites More sharing options...
gswift Posted March 1, 2006 Share Posted March 1, 2006 Which thread was it, and I'll move it there? This looks like the place: http://www.lucasforums.com/showthread.php?t=161497 Link to comment Share on other sites More sharing options...
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