Foshjedi2004 Posted March 17, 2006 Share Posted March 17, 2006 Alas we cannot import them yet. The converter has not been released yet... Link to comment Share on other sites More sharing options...
Juggernaut1985 Posted March 17, 2006 Author Share Posted March 17, 2006 Just to let everyone know, I have posted 3 members-only updates on the LoW forum. Textured Yoda is one of them. So if you're not a LoW Forum member and want to see them go register. http://legacy.gamemod.net/forum/index.php Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 17, 2006 Share Posted March 17, 2006 when is it going to be realsed Link to comment Share on other sites More sharing options...
Admiral Sith Posted March 18, 2006 Share Posted March 18, 2006 8 months, never? Link to comment Share on other sites More sharing options...
Juggernaut1985 Posted March 18, 2006 Author Share Posted March 18, 2006 It'll be released when its released... Link to comment Share on other sites More sharing options...
popcorn2008 Posted March 18, 2006 Share Posted March 18, 2006 when is it going to be realsed Well as of now, there are no modding tools for EaW. Their fore it is rather difficult to add models and such to the game. Until tools are released or made, there isnt much that can be done. Link to comment Share on other sites More sharing options...
ScorLibran Posted March 18, 2006 Share Posted March 18, 2006 Don't the XML files call image/model/config files for all types of unit/structure/hero/etc.? I was looking through them and it looked like a lot of this stuff was there. I'll have to look again...maybe I'm wrong. (Even if it is, I'm not saying it would be easy - just possible.) Link to comment Share on other sites More sharing options...
Admiral Sith Posted March 18, 2006 Share Posted March 18, 2006 There isnt a program that can convert models into the format EaW uses. Link to comment Share on other sites More sharing options...
†Saint_Killa† Posted March 18, 2006 Share Posted March 18, 2006 Hope someone comes up to it soon. Link to comment Share on other sites More sharing options...
ScorLibran Posted March 18, 2006 Share Posted March 18, 2006 Re: the SSD model... OK, I just watched RotJ again tonight, and the the Super Star Destroyer is HUGE. Larger than what I remembered before. It dwarfs an ISD the way an ISD dwarfs a Lambda transport shuttle. So on a current space map the SSD would stretch almost all the way across it - edge to edge - with no decent room to turn and maneuver. But I know people are wanting bigger space maps too (and I'm one). Introducing an accurate-scale SSD model in this (or any other) mod would make that mandatory. Link to comment Share on other sites More sharing options...
raz92 Posted March 18, 2006 Share Posted March 18, 2006 Well then the fight could take place above the SSD or the LoW guys could scale all models down to make it maneouverable. Link to comment Share on other sites More sharing options...
ScorLibran Posted March 18, 2006 Share Posted March 18, 2006 True, but the former would make it nothing but a backdrop in a space battle - like the Death Star - and the latter would make other ships so small I'd have trouble clicking on them. At 1920x1200, I already have trouble selecting corvettes. To see the smaller ships I'd have to start playing the game on my 11-foot home theater screen (which I have a PC connected to, so that is a possibility). Link to comment Share on other sites More sharing options...
Juggernaut1985 Posted March 18, 2006 Author Share Posted March 18, 2006 When we get the map editor we can make the maps bigger. We can also tweak the camera a bit to be better. Link to comment Share on other sites More sharing options...
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