jf3000 Posted March 1, 2006 Share Posted March 1, 2006 I have looked on this forum, and being a beginner, is there a tutorial on how to exactly edit a xml file? Using the extractor tool, I have extracted the files to a directory, now is it as simple as editting the appropiate xml file, then placing that xml file e.g. Uniqueunits.xml into a new directory in the GameData folder called Xml Is this correct? Thank you. Jf3000 Link to comment Share on other sites More sharing options...
Three60 Posted March 1, 2006 Share Posted March 1, 2006 http://www.lucasforums.com/showthread.php?t=161131 It's actually the third sticky. Link to comment Share on other sites More sharing options...
jf3000 Posted March 1, 2006 Author Share Posted March 1, 2006 Thank you. Link to comment Share on other sites More sharing options...
jf3000 Posted March 1, 2006 Author Share Posted March 1, 2006 Question, if I open the file Groundcompaniesempire.xml and do a search for Population_Value and change the 1 to 50 what does that mean? Link to comment Share on other sites More sharing options...
Bob Lion54 Posted March 1, 2006 Share Posted March 1, 2006 Population value is how many units it counts as towards the population cap. Its why the capital ships count as more than one unit. If you changed it to 50, you would only be able to have a few units before you ran out of space. Link to comment Share on other sites More sharing options...
jf3000 Posted March 1, 2006 Author Share Posted March 1, 2006 Hmmm im confused, please explain, I have editted this file Groundcompaniesempire.xml and replaced all the pop caps as : <Population_Value>10</Population_Value> Have I done this correctly? Load game and cant place any units at all, can you explain this please, or how I can place more than 8 units or however many 8 is referred too please? Thank you. Is there a list if what each file does? e.g. does this file Groundcompaniesempire.xml let me increase the population limit for the empire? Link to comment Share on other sites More sharing options...
Bob Lion54 Posted March 1, 2006 Share Posted March 1, 2006 AH! I see. I never played with the file, but I think I was basically correct. Sinse you can only have a max of 10 ground units at a time, this number tells the game how the unit counts against the pop cap for the battle. When you made it 10, you filled the cap with one unit. ( I believe, I haven't tried it out.) Link to comment Share on other sites More sharing options...
jf3000 Posted March 1, 2006 Author Share Posted March 1, 2006 So what is recommended to place the pop cap at, so I can have unlimited units on the ground for the empire? Also what about the build time of a at-st, how to reduce that so its built asap? Link to comment Share on other sites More sharing options...
PredatorFIN Posted March 1, 2006 Share Posted March 1, 2006 I'm not sure about the pop cap, but you can change the build time of at-st's by changing the line <Build_Time_Seconds>40</Build_Time_Seconds> of "Imperial_Heavy_Scout_Squad" in GROUNDCOMPANIESEMPIRE.XML Link to comment Share on other sites More sharing options...
jf3000 Posted March 1, 2006 Author Share Posted March 1, 2006 Need to work this population cap out because im changing the value and I cant place any units down?? Link to comment Share on other sites More sharing options...
HomoUniversalis Posted March 1, 2006 Share Posted March 1, 2006 You'll want to change it to zero, if you want to be able to place infinite units in land, or space combat. Link to comment Share on other sites More sharing options...
Three60 Posted March 1, 2006 Share Posted March 1, 2006 It's either zero or it can't be done. Since it has to do with what command post you have on ground battles for how many units we can have in at once, and we can't edit maps. And if you set unlimited on Space, won't the game just slow down from too many units? Link to comment Share on other sites More sharing options...
Jan Gaarni Posted March 1, 2006 Share Posted March 1, 2006 If it is possible to do, then setting the value to 0 would result in unlimited units on the ground. Example: <Population_Value>0</Population_Value> Link to comment Share on other sites More sharing options...
HomoUniversalis Posted March 1, 2006 Share Posted March 1, 2006 Yes, it is possible to do. I'm playing a game with one tenth of the infantry health, and infinite units on the ground. I'm thinking of making a balance mod that will have the 1/10 infantry health, 0 population cap for infantry and perhaps increased prices of tanks (et cetera). Personally, I like it this way. I can drop down several batallians of stormtroopers, with a bit of support by armorded vehicles. If I'm being plagued by, say, airspeeders, I drop down AT-AA. Link to comment Share on other sites More sharing options...
jf3000 Posted March 1, 2006 Author Share Posted March 1, 2006 Where is it that changes the build time, build amount for the at-st's, and at-at's? Link to comment Share on other sites More sharing options...
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