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I've tried all the kinds of scripting that was in the compiling help thread, and nothing. I'm using redhawke's example. having a .nss notepad document in there with the nwsscomp (or however you spell it) and the .bat needed. I can't do it with kotor tool because I don't know what to put (I went to the site and it confused me more). And when I hit the .bat file in the folder, it says something about not being able to find the *.nss file,but it's in the same folder! Help?

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Just use Kotor tool:

 

Go to the tools menu, select the text editor. Then in the text editor window, go to the script menu, select your game (kotor 1 or kotor 2), make your script and then either go to the script menu and select compile or press F5

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Didn't know you can do that.. heh. Thanks. I'll let you know if it works.

 

Nope, this is what I have:

 

1.) I opened KOTOR tool and I went to text editor, and hit 'script is for KOTOR 1'.

2.)There are two boxes, one that has the numbers "0001" at the beginning of a row, so I name it 'footlckr099_script' just for use. Then I put the:

 

 

void main()

{

float x=0.00f; //94.84

float y=0.00f; //127.36

float z=0.00f; //0.00

float r=0.0f; // 0.00 (This is the north one..)

vector MyVec = Vector(x,y,z); //line 1

location MyLoc = Location(MyVec, r); //line 2

object oLocker=CreateObject( OBJECT_TYPE_PLACEABLE, "footlker099", MyLoc); //line3

 

CreateItemOnObject("g_a_jedirobe88", oLocker);

CreateItemOnObject("sbr_blstr", oLocker);

CreateItemOnObject("g_a_class7089", oLocker);

CreateItemOnObject("ex_armbnd", oLocker);

CreateItemOnObject("ex_belt", oLocker);

CreateItemOnObject("ex_implant", oLocker);

CreateItemOnObject("ex_lghtsbr01", oLocker);

CreateItemOnObject("ex_lghtsbr02", oLocker);

CreateItemOnObject("ex_robe", oLocker);

CreateItemOnObject("inv_mask", oLocker);

 

In the bottom box.

3.)Then I hit 'F5' and it came up to save. So I saved it.

4.)A command prompt called 'compile' came up, so I went to the folder and double clicked the compile command prompt, this is what it said:

 

Loockup path root set to: C:\Program Files\LucasArts\SWKotor

Loaded nwscript.nss from C:\Program Files\LucasArts\SWKotor\override/

Error: Unable to open input file "*.nss"

Press any key to continue . . .

 

So I did and it disappears and nothing appears in the KOTOR 1 override folder or that folder..

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Just use Kotor tool:

 

Go to the tools menu, select the text editor. Then in the text editor window, go to the script menu, select your game (kotor 1 or kotor 2), make your script and then either go to the script menu and select compile or press F5

I did not know this either. I feel dumb. :(

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I don't understand why you would get an error from that script. It looks perfectly fine. Kotor Tool shouldn't come up with a Command Prompt window. You should just get a window called "Compiler Output." It could be that your copy of Kotor Tool's .exe has somehow become corrupt - try reinstalling it. If this doesn't fix it, PM me your email address and I will send you a copy of the compiled script.

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The Kotor Tool starts it and it looks like it's compiling it, but it doesn't leave anything. Throughout all of this, trying every way, I have NOT come up with a .ncs file anywhere. I have the .nss file all ready to compile, but to no avail. It's [PG-13 content]-ing me off..

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Its an actual NSS file, so it'd work. I tried the project manager thing, that won't work either. And I can't seem to edit NSS files, except in the KOTOR text manager..It just saved by itself, it chose a folder, and I hit save and it compiled. I checked the folder afterward and nothing.

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Again, that sounds as though it could be a problem with your version of kotor tool. Have you tried reinstalling?

 

Edit: That or you have a faulty version of nwscript. Are you an international user? If so you have to download the language patch or make a correction to that file as there is a syntax error in it.

 

http://www.lucasforums.com/showthread.php?t=146472

 

That should tell you what you need to know.

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