Mike.nl Posted April 10, 2006 Author Share Posted April 10, 2006 DyNS, the provider through which my site's hostname's DNS is resolved, appears to be down for several days now. I have therefore created a new account at a different provider. My site can now be found at: http://alpha1.dyndns.info/eaw/ Link to comment Share on other sites More sharing options...
dragonshadow Posted May 6, 2006 Share Posted May 6, 2006 Mine doesn't show hardpoints on ships... Link to comment Share on other sites More sharing options...
Admiral Sith Posted May 6, 2006 Share Posted May 6, 2006 It cant Link to comment Share on other sites More sharing options...
Mike.nl Posted May 14, 2006 Author Share Posted May 14, 2006 Has it been two months since version 0.2 already? My my, doesn't time fly? So it's about time then: version 0.3 is now available! It's new features are: Animations! Yes, the models animate! Thanks to Creed for helping me figure this out. Colorization. Select a color in which to view the unit. Matching the game's multiplayer colors. Bones. View the bones as they animate with the object. Model information. See all the detailed information of the model including triangle counts, skin mappings, etc. Basically most of what's specified in the file Get it here: http://alpha1.dyns.net/eaw/ There, now that that's said, a few remarks: I've upgraded my DirectX SDK, so instead of possibly missing d3dx9_25.dll, you could be missing d3dx9_29.dll My site explains where to get that file. It may, repeat, may, be possible for certain models to have weird (or no) textures. This is due to a strangeness with the shaders and texture coordinates that I need to figure out. Most models are okay though. And don't cheer too soon; no convertor yet. Parts of the object and animation files are still unknown. As great as it may look right now, quite a lot of stuff that's under the hood still has to be figured out. Anyway, as usual I'd love to hear from y'all. Link to comment Share on other sites More sharing options...
Foshjedi2004 Posted May 14, 2006 Share Posted May 14, 2006 3 Cheers for Mike!! Hip-Hip Hooray!! Link to comment Share on other sites More sharing options...
jonesyjonez Posted May 15, 2006 Share Posted May 15, 2006 Mike is truly a leader in the EAW modding community for developing tools, congrats to Mike for the great accomplishments resulting from all of his hard work. Link to comment Share on other sites More sharing options...
hiho_boy Posted May 17, 2006 Share Posted May 17, 2006 Great work .. Anyword on an importer.. since it would save tons of time for some mods that only want to edit some parts of models.. Im sure it would be easier now that an actual exporter is out Link to comment Share on other sites More sharing options...
Wildcat' Posted May 17, 2006 Share Posted May 17, 2006 I'm not sure if they actually wanted us to do that. What I want though is an .ALA exporter and maybe a skeleton template for a ground infantry model. Link to comment Share on other sites More sharing options...
hiho_boy Posted May 17, 2006 Share Posted May 17, 2006 But you can already export ALA files.. you just have to tell it to export animations using the alamo tools in max.. its in max's hammer tab thingy.. and click on the more button and the first thing on the list is alamo tools.. i cant seem to get my skin for the tie interceptor to work :/ Link to comment Share on other sites More sharing options...
Wildcat' Posted May 17, 2006 Share Posted May 17, 2006 You serious? Gaahh!! How could I be so stupid? lol I can't get my Bastila or Ebon Hawk to render in ALO Viewer and also it gives me an exception error when I try to override the default Millenium Falcon model with the ebon hawk renamed to RV_MFalcon.ALO Link to comment Share on other sites More sharing options...
hiho_boy Posted May 17, 2006 Share Posted May 17, 2006 You cant just rename.. you must re export.. also it works fine in 3ds max 6.. i got it to work.. but not the textures.. dunno why Link to comment Share on other sites More sharing options...
Wildcat' Posted May 17, 2006 Share Posted May 17, 2006 I think you need to fool around with the fx and shaders in the source files? And yeah I exported my model and then named it...oh, or do you mean I need to export the file with that name and renaming it nullifies it? Link to comment Share on other sites More sharing options...
Wildcat' Posted May 17, 2006 Share Posted May 17, 2006 Alright so I've got a couple of models ingame and am having the same green model problem as you are. Is there a certain .dds format the textures need to be in? I just use TheGIMP's .dds exporter and I'm not sure if any of the image preferences need to be checked. Link to comment Share on other sites More sharing options...
hiho_boy Posted May 17, 2006 Share Posted May 17, 2006 DX3 i think its called is EAW's .. but ive seen Dx1 and dx 2 work i think Tga's should work. but i think im just not setting something right in the exporter settings .. no clue.. but yes renaming it does not work because the file name is Inbedded into the file.. not like an mp3 file per say Link to comment Share on other sites More sharing options...
Wildcat' Posted May 17, 2006 Share Posted May 17, 2006 Ah ok, well I guess we'll just have to keep trying until something works. Link to comment Share on other sites More sharing options...
TheStressPuppy Posted May 17, 2006 Share Posted May 17, 2006 Mike your download link (and site) isnt working. is there a mirror where i can get your program? EDIT: NM its back up, got it Link to comment Share on other sites More sharing options...
Infinity238 Posted May 17, 2006 Share Posted May 17, 2006 Any chance anyone can modify the mod tools to function with 3dsmax 8? I know that few people out there actually have version 6. Link to comment Share on other sites More sharing options...
Mike.nl Posted May 17, 2006 Author Share Posted May 17, 2006 It seems to work fine for me, but just to be safe, here's a mirror I just put up: http://mike.ultimate-eaw.com/ Link to comment Share on other sites More sharing options...
hiho_boy Posted May 18, 2006 Share Posted May 18, 2006 Yeah i got the first model in game. it was quite tricky,.. and will have a tutorial for exporting tomorow.. but here is a link to the page with my Tie interceptor http://pff.swrebellion.com/index.php?topic=3746.new#new Link to comment Share on other sites More sharing options...
Wildcat' Posted May 18, 2006 Share Posted May 18, 2006 Thanks hihoboy, you just made my life so much easier. Link to comment Share on other sites More sharing options...
hiho_boy Posted May 18, 2006 Share Posted May 18, 2006 I have made a tutorial now.. its rough so dont riddicule me for it.. i will make a topic on the main mod forums now Link to comment Share on other sites More sharing options...
Infinity238 Posted May 18, 2006 Share Posted May 18, 2006 I'm asumeing your all useing 3dsmax 6, Sucks I have been waiting for these tools for so long. Its all one big tease for me, Hiho_boy, Wildcat some cool stuff you have there. Link to comment Share on other sites More sharing options...
hiho_boy Posted May 18, 2006 Share Posted May 18, 2006 You know there are trial versions. So If you learn to model in Gmax (yes its still out there and free! and i have it .. if you need it. i still think turbosquid has it http://www.turbosquid.com/gmax) Learn gmax.. model in it. skin in it. Export it to 3ds. Then use a trial version of 3ds max 6 once you are done to Import the models then export the models into ALO. SHould work perfect. Or have someone else export your models. Never let money stop you from moddin if you really want to. Link to comment Share on other sites More sharing options...
Infinity238 Posted May 18, 2006 Share Posted May 18, 2006 I dont need to lern how to model I have max version 8, however is there a site where you can get a trial version of max6? That seems like a good Idea. EDIT: Nevermind, 3dsmax7&8 versions are in the works. I've waited months so far, a little while more wont hurt I guess. Bottom of the page. http://pff.swrebellion.com/index.php?topic=3590.msg52733#msg52733 Link to comment Share on other sites More sharing options...
darthjacob1153 Posted June 12, 2006 Share Posted June 12, 2006 Alright, I'm not sure if anyone's going to read this (or going to care)... Something is up with my viewer. I can load models and their animations and view them. Unfortunately, all the models show up as big white blobs! There are no textures on the model. I need some help with it. And, now that I read the two posts before me, does that actually work? Can you export models from Gmax into 3DS Max and then to EaW? Can someone link me to the plugin and the 3ds Max trial? I have Gmax already. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.