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Model file (.alo) format


Mike.nl

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  • 4 weeks later...
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  • 2 weeks later...

Has it been two months since version 0.2 already? My my, doesn't time fly?

 

So it's about time then: version 0.3 is now available!

It's new features are:

  • Animations! Yes, the models animate!
    Thanks to Creed for helping me figure this out.
  • Colorization. Select a color in which to view the unit. Matching the game's multiplayer colors.
  • Bones. View the bones as they animate with the object.
  • Model information. See all the detailed information of the model including triangle counts, skin mappings, etc. Basically most of what's specified in the file

Get it here: http://alpha1.dyns.net/eaw/

 

There, now that that's said, a few remarks:

 

I've upgraded my DirectX SDK, so instead of possibly missing d3dx9_25.dll, you could be missing d3dx9_29.dll :)

My site explains where to get that file.

 

It may, repeat, may, be possible for certain models to have weird (or no) textures. This is due to a strangeness with the shaders and texture coordinates that I need to figure out. Most models are okay though.

 

And don't cheer too soon; no convertor yet. Parts of the object and animation files are still unknown. As great as it may look right now, quite a lot of stuff that's under the hood still has to be figured out.

 

Anyway, as usual I'd love to hear from y'all.

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But you can already export ALA files.. you just have to tell it to export animations using the alamo tools in max.. its in max's hammer tab thingy.. and click on the more button and the first thing on the list is alamo tools.. i cant seem to get my skin for the tie interceptor to work :/

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You serious? Gaahh!! How could I be so stupid? lol

 

I can't get my Bastila or Ebon Hawk to render in ALO Viewer and also it gives me an exception error when I try to override the default Millenium Falcon model with the ebon hawk renamed to RV_MFalcon.ALO

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Alright so I've got a couple of models ingame and am having the same green model problem as you are. Is there a certain .dds format the textures need to be in? I just use TheGIMP's .dds exporter and I'm not sure if any of the image preferences need to be checked.

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DX3 i think its called is EAW's .. but ive seen Dx1 and dx 2 work i think

Tga's should work. but i think im just not setting something right in the exporter settings .. no clue.. but yes renaming it does not work because the file name is Inbedded into the file.. not like an mp3 file per say

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You know there are trial versions. So If you learn to model in Gmax (yes its still out there and free! and i have it .. if you need it. i still think turbosquid has it http://www.turbosquid.com/gmax) Learn gmax.. model in it. skin in it. Export it to 3ds. Then use a trial version of 3ds max 6 once you are done to Import the models then export the models into ALO. SHould work perfect. Or have someone else export your models. Never let money stop you from moddin if you really want to.

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I dont need to lern how to model I have max version 8, however is there a site where you can get a trial version of max6? That seems like a good Idea.

 

 

 

EDIT:

 

Nevermind, 3dsmax7&8 versions are in the works. I've waited months so far, a little while more wont hurt I guess.

 

Bottom of the page.

http://pff.swrebellion.com/index.php?topic=3590.msg52733#msg52733

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  • 4 weeks later...

Alright, I'm not sure if anyone's going to read this (or going to care)...

 

Something is up with my viewer. I can load models and their animations and view them. Unfortunately, all the models show up as big white blobs! There are no textures on the model. I need some help with it.

 

 

And, now that I read the two posts before me, does that actually work? Can you export models from Gmax into 3DS Max and then to EaW? Can someone link me to the plugin and the 3ds Max trial? I have Gmax already.

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