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thedoctor44

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I did a search and couldn't find anything that answers this, so here goes... :smash:

 

I'm messing round creating a more powerful variant of the ISD, I ran into some trouble at first getting it to appear but that's fixed. It appears and works fully in the game. However, I've been following the tutorial by lordbodin99 on Empire at War Heaven and am encountering difficulty in the editing of the name.

 

When I insert a new string in the .dat file(TEXT_TOOLTIP_STAR_DESTROYER_2), edit the discription and then replace

<SpaceUnit Name="Star_Destroyer_2">

<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>

 

with

 

<SpaceUnit Name="Star_Destroyer_2">

<Text_ID>TEXT_UNIT_STAR_DESTROYER_2</Text_ID>

 

the unit name ingame appears as [MISSING]. Same goes for the tooltip but it's more the name that I'm concerned about. Have I missed anything out or done something wrong? This is the full unit file...

 

<SpaceUnit Name="Star_Destroyer_2">
	<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
	<Encyclopedia_Good_Against> Corellian_Corvette Corellian_Gunboat Calamari_Cruiser </Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> Y-wing </Encyclopedia_Vulnerable_To>
	<GUI_Row> 1 </GUI_Row>
	<Space_Model_Name>EV_StarDestroyer.ALO</Space_Model_Name>

	<Ranking_In_Category>5</Ranking_In_Category>

   <GUI_Bracket_Height>500</GUI_Bracket_Height>
	<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<Select_Box_Scale>800</Select_Box_Scale>
	<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>

	<Scale_Factor>1.0</Scale_Factor>
	<Mass>0.999</Mass>
	<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
	<Multisample_FOW_Check>Yes</Multisample_FOW_Check>

	<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
	<Armor_Type> Armor_Star_Destroyer </Armor_Type>
	<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

	<Max_Speed>1.6</Max_Speed>
	<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
	<MovementClass> Space </MovementClass>
	<Space_Layer> Capital </Space_Layer>
	<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
	<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
	<Bank_Turn_Angle>5</Bank_Turn_Angle>
	<OverrideAcceleration> .02 </OverrideAcceleration>
	<OverrideDeceleration> .02 </OverrideDeceleration>

	<Max_Thrust>0.1</Max_Thrust>
	<Hyperspace>Yes</Hyperspace>
	<Hyperspace_Speed>1</Hyperspace_Speed>
	<Maintenance_Cost>0.3</Maintenance_Cost>

	<Affiliation>Empire</Affiliation>
	<Tech_Level>5</Tech_Level>
	<Required_Timeline>0</Required_Timeline>
	<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
	<Required_Star_Base_Level>5</Required_Star_Base_Level>
	<Required_Special_Structures />
	<Required_Planets>MonCalimari, Kuat, Fondor, Sullust</Required_Planets>
	<Damage>70</Damage>
	<Autoresolve_Health>7500</Autoresolve_Health>
	<Shield_Points>2500</Shield_Points>
	<Tactical_Health>9000</Tactical_Health> <!-- was 6000 -->
	<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
	<Energy_Capacity>10000</Energy_Capacity>
	<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
	<Ship_Class>capital</Ship_Class>
	<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
	<!--<Political_Control>1</Political_Control>-->
	<Political_Faction>Empire</Political_Faction>
	<Squadron_Capacity>40</Squadron_Capacity>
	<Build_Cost_Credits>6750</Build_Cost_Credits>
	<AI_Combat_Power>5900</AI_Combat_Power>
	<Build_Time_Seconds>60</Build_Time_Seconds>
	<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
	<Size_Value>8</Size_Value>

	<!-- Set to spawn all units once and then not continue - no reserves -->
	<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 8</Starting_Spawned_Units_Tech_0>
	<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
	<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
	<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 8</Reserve_Spawned_Units_Tech_0> 
	<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Reserve_Spawned_Units_Tech_0>


	<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
	<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>

	<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
	<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
	<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>

	<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
	<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
	<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>

	<HardPoints> 
		HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR,
		HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines,
		HP_Star_Destroyer_Tractor_Beam, HP_Star_Destroyer_Fighter_Bay
	</HardPoints>

	<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
	<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
	<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
	<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
	<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
	<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
	<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
	<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Star_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
	<SFXEvent_Move_Into_Nebula> Unit_Nebula_Star_Destroyer </SFXEvent_Move_Into_Nebula>
	<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>

	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer </SFXEvent_Attack_Hardpoint>

	<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

	<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

	<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
	<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
	<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

	<SFXEvent_Engine_Idle_Loop> Unit_Star_Destroyer_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
	<SFXEvent_Engine_Moving_Loop> Unit_Star_Destroyer_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
	<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Destroyer_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

	<CategoryMask> Capital | AntiFrigate </CategoryMask>
	<Icon_Name>i_button_imperator.tga</Icon_Name>
	<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
	<GUI_Distance>2300</GUI_Distance>
	<GUI_Offset>0 0 0</GUI_Offset>
	<GUI_Velocity>45</GUI_Velocity>
	<Victory_Relevant>yes</Victory_Relevant>
	<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
	<Has_Space_Evaluator>True</Has_Space_Evaluator>

	<Guard_Chase_Range>1000.0</Guard_Chase_Range>
	<Idle_Chase_Range>0.0</Idle_Chase_Range>
	<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
	<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
	<Targeting_Priority_Set>Capital</Targeting_Priority_Set>

	<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
	<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
	<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
	<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>

	<!-- Non-Hero unit abilities description -->
   <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
            <Type>TRACTOR_BEAM</Type>
            <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
            <GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
            <Recharge_Seconds>20</Recharge_Seconds>
            <SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
				<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>
      </Unit_Ability>
   </Unit_Abilities_Data>

   <Abilities SubObjectList="Yes">
      <Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">
            <Activation_Style> User_Input </Activation_Style>
            <Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
            <Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>

            <Activation_Min_Range>10</Activation_Min_Range>
            <Activation_Max_Range>1000</Activation_Max_Range>


            <!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
            <Target_Speed_Decrease_Percent>0.45</Target_Speed_Decrease_Percent>
            <Stacking_Category>0</Stacking_Category>            
      </Tractor_Beam_Attack_Ability>

   </Abilities>

	<Encyclopedia_Text> TEXT_TOOLTIP_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS</Encyclopedia_Text>
	<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
	<Score_Cost_Credits> 45000</Score_Cost_Credits>

	<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
	<Tactical_Build_Cost_Multiplayer>5200</Tactical_Build_Cost_Multiplayer>
	<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
	<Tactical_Build_Prerequisites />
	<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
	<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
	<!--<MULTIPLAYER SKIRMISH VALUES END>-->
</SpaceUnit>

 

Thanks in advance.

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So you are trying to rename a ship, but it isn't working? You need to go into the master text file and make the new text tooltip that you need. I can't get at the file to edit the .DAT files, but it's been posted a few times before.

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you can go to http://www.petroden.com/eaw_mod_tools.shtml

they have some links for various tools including a .dat editor.

 

you'll need to insert your TEXT_UNIT_STAR_DESTROYER_2 into the master text file using the .dat editor and put what ever text you want to show up there.

 

hope this helps.

 

edit: sorry..my bad, didnt seem to read your whole post, you already got a .dat editor...i must be getting blind in my old age..lol

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This is the reason why it isn't working.

 

<Encyclopedia_Text> TEXT_TOOLTIP_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS</Encyclopedia_Text>

<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>

<Score_Cost_Credits> 45000</Score_Cost_Credits>

 

Change the encyclopedia_text for the description to change.

 

For the name to change, as Admiral Sith said.

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