usul Posted March 16, 2006 Share Posted March 16, 2006 Well I've got alot more working. Space is somewhat functional. You can build units but not new asteroid bases. Land I have not tried to incorporate yet but you can use the starting pirate forces, which was actually enough to make a nice run on the empire early on. At this point nothing is particualrly balanced so somethings will seem fair and others easy. If anyone would like to help me, or offer ideas, PM me, and I'll get back to you ASAP. new Version, New map based on galactic conflict. Balance fixes, Pirates now very playable, if anyone wants me to keep going with this I will, I'm starting to run low on ideas http://usul.riddle.googlepages.com/Pirates1.7.zip Link to comment Share on other sites More sharing options...
sprigner Posted March 17, 2006 Share Posted March 17, 2006 Cool prety sweet. Can i have the link for the 2 xml? Link to comment Share on other sites More sharing options...
Jedi_82 Posted March 17, 2006 Share Posted March 17, 2006 Yeah if u could post those xmls it would be good. Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 17, 2006 Share Posted March 17, 2006 im guessing, it might be a longshot, but wouldnt the xml's be in the zip file? just a thought.... Link to comment Share on other sites More sharing options...
Jedi_82 Posted March 17, 2006 Share Posted March 17, 2006 Yeah or rar Link to comment Share on other sites More sharing options...
Jedi_82 Posted March 17, 2006 Share Posted March 17, 2006 Thanks usul! Link to comment Share on other sites More sharing options...
usul Posted March 17, 2006 Author Share Posted March 17, 2006 Well I hope you guys enjoy this, progress keeps coming, for me, I just, and I mean I literally just finished my first battle with the pirates having a buildable star viper squadron. Link to comment Share on other sites More sharing options...
Jedi_82 Posted March 17, 2006 Share Posted March 17, 2006 Hehe il enjoy. And look ur PM list. Testing ur mod. Link to comment Share on other sites More sharing options...
Isair Posted March 18, 2006 Share Posted March 18, 2006 Excellent, I will definitely try and comment on it later. Three60 has been able to add buildable pirate space stations to his mod so you may want to ask him about it. The pirates as far as I know only have one building so you should just be able to edit it to make it buildable and then have the Black Sun infantry and vehicles available off of it. Link to comment Share on other sites More sharing options...
Isair Posted March 18, 2006 Share Posted March 18, 2006 Alright the only problems that I saw were around the IPV, it could be instantly built and could use the boost weapon power ability endlessly. I suggest giving it a build time around that of a corellian corvette or tartan, also you should make it so you can pick to play as the pirates, empire, and rebels as it seems you've replaced the rebel option with the pirates. Link to comment Share on other sites More sharing options...
usul Posted March 18, 2006 Author Share Posted March 18, 2006 alright I'll get right on it, and unfortunatly theres nothing I can do about getting rid of the rebs. I actually got them all on a list together, but I could not scroll down to get to whoever I made third in the factions file list. Petrogylph has already said the GUI cannot handle more than 2 factions, nothing can be done about it until petro patches it. Also, I'll get right on the IPV and fix that and try to balance everything. Anybody who wants to can suggest balance things for me to fix, I have not been able to play all that much, I'm also going to try to get a new version up soon with more space units, and buildable ground units, still no buildings/stations. Link to comment Share on other sites More sharing options...
Isair Posted March 18, 2006 Share Posted March 18, 2006 alright I'll get right on it, and unfortunatly theres nothing I can do about getting rid of the rebs. I actually got them all on a list together, but I could not scroll down to get to whoever I made third in the factions file list. Petrogylph has already said the GUI cannot handle more than 2 factions, nothing can be done about it until petro patches it. Also, I'll get right on the IPV and fix that and try to balance everything. Anybody who wants to can suggest balance things for me to fix, I have not been able to play all that much, I'm also going to try to get a new version up soon with more space units, and buildable ground units, still no buildings/stations. Again I'm going to reference Three60's Star Commander mod as he has been able to have all three factions selectable for play on GC, you might want to ask him how it's done. Link to comment Share on other sites More sharing options...
Three60 Posted March 18, 2006 Share Posted March 18, 2006 Okay, here's what you do. Get to the menu to choose what to do. Open the menu, and KEEP YOUR MOUSE ON THE MENU. Click and hold the menu. Then, using your mouse scroll wheel, scroll down to the Black Sun Pirates. Put your mouse over the Pirates, and let go. You should have selected it. I edited some things, so I cna't get them to start, but it should work. Link to comment Share on other sites More sharing options...
usul Posted March 18, 2006 Author Share Posted March 18, 2006 I just put up a new version on the top of the list, it makes the Pirates fully playable. Victory conditions and the like are a bit iffy still. I plan on expanded the pirates to have hutt palaces and cantinas, maybe some buildable indegeneous forces, maybe a hero or 2, and most likely a new galactic conquest map for them. And please as you play keep me posted on balance issues, because thats what I am aiming for next. I still know I got the IPV thing, and pod walkers dont count towards cap yet. Link to comment Share on other sites More sharing options...
Jedi_82 Posted March 18, 2006 Share Posted March 18, 2006 And theres anathor bug on ur mod. When u press that Z-95 squadron on space build list il press it and it disapear on building menu so try fix that too. PS: This mod rocks! Link to comment Share on other sites More sharing options...
Isair Posted March 19, 2006 Share Posted March 19, 2006 The cantinas and hutt palaces sound like a great idea, what I'd do for heroes is try to get Xizor back in with the Virago. You could also have the pirate fighters be the bombers while the V-wings are the fighters. Link to comment Share on other sites More sharing options...
Three60 Posted March 19, 2006 Share Posted March 19, 2006 Or the Pirate fighters. V-Wings don't have hyperdrives. Link to comment Share on other sites More sharing options...
Isair Posted March 19, 2006 Share Posted March 19, 2006 Or the Pirate fighters. V-Wings don't have hyperdrives. A better idea then, give the venerators hangers as they should have them anyways with V-wings inside them. Afterwards convert the pirate fighters to bombers as I suggested earlier. Link to comment Share on other sites More sharing options...
usul Posted March 20, 2006 Author Share Posted March 20, 2006 I changed a few things for a new version(see top) Added text, a hero, etc, i forgot to change the readme but kudos for milkan and three60 for help and some ideas. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 20, 2006 Share Posted March 20, 2006 how come there is only one hero Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 20, 2006 Share Posted March 20, 2006 how come there is only one hero how about adding anther hero like Guri who always was by Xizor Link to comment Share on other sites More sharing options...
usul Posted March 20, 2006 Author Share Posted March 20, 2006 well if there was a guri skin and a guri model, I could do something, its relativly hard to come up with new heroes, you have to do everything from scratch, I might add tani, though shes not supposed to be a pirate Link to comment Share on other sites More sharing options...
Jay1717 Posted March 20, 2006 Share Posted March 20, 2006 Sorry to ask, when you say playable faction do you mean replaces rebels/empire or adds a new faction to play GC is borining when its all rebel vs empire, a new factor would totally improve it! Link to comment Share on other sites More sharing options...
Jay1717 Posted March 20, 2006 Share Posted March 20, 2006 Sorry to ask, when you say playable faction do you mean replaces rebels/empire or adds a new faction to play GC is borining when its all rebel vs empire, a new factor would totally improve it! Link to comment Share on other sites More sharing options...
usul Posted March 20, 2006 Author Share Posted March 20, 2006 totally additional, you can still play as both the rebs and imperials, you just have to use the instructions further up on the page to select the pirates, it takes all of an additional 2 seconds Link to comment Share on other sites More sharing options...
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