Jump to content

Home

Rate of Fire on TIEs


zmohner

Recommended Posts

I was just wondering why none of the games have the same rate or fire or sounds for the TIE-series of fighters; in the movies, they all (at least the ones with two guns) have a fast rate of fire with a "ch-ch-ch" sound, while the games give them the same rate of fire as other twin-gunned ships, and the same sound as other ships with green lasers. It seems to me that giving TIEs a higher rate of fire would not only bring the games that much closer to the movies, but also (albeit slightly, but every bit helps) shorten the massive gap between the effectiveness of Imperial versus Rebel fighters. Does anyone know if there's a mod out there that does this?

Link to comment
Share on other sites

  • 1 month later...

I can answer both questions. Firstly the ch-ch sound is present in XWA, once you release the trigger and your last bolt is clear you'll hear it.

 

As to the refire problem, its been present since X-Wing, we can't do anything about it and its basically a bug. There is one value which is applied to the refire rate of all guns which is why they are all the same, that value is, more or less, correct to the movies. However the formular used to calculate the refire of linked guns is wrong

 

Where r= the generic refire value applied to all guns g= the number of gun sets firing, i.e. the number of salvos per cycle and d= the resulting delay between salvos the formular should be this:

 

d=r/g

 

Instead g actually = the number of guns firing and the formular is:

 

d=r*g

 

The result is that instead of the delay between every full cycle being the same the delay between every shot is the same, so the more guns linked the slower they fire.

 

Does that answer your question, its a little complicated but basically some guy 20 years ago got his maths wrong and thats why the guns all fire slow.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...